Beispiel #1
0
 public override void WriteTo(Wup.Jce.JceOutputStream _os)
 {
     _os.Write(iX, 0);
     _os.Write(iY, 1);
     _os.Write(vectLogicLayers, 2);
     _os.Write(iTerrainLayer, 3);
     _os.Write(iTerrainObject, 4);
     _os.Write(iTerrainType, 5);
 }
Beispiel #2
0
 public override void WriteTo(Wup.Jce.JceOutputStream _os)
 {
     _os.Write(offset, 0);
     _os.Write(buffer, 1);
 }
Beispiel #3
0
 public override void WriteTo(Wup.Jce.JceOutputStream _os)
 {
     _os.Write(iTerrainLayer, 0);
     _os.Write(iTerrainObject, 1);
     _os.Write(iTerrainType, 2);
 }
Beispiel #4
0
 public override void WriteTo(Wup.Jce.JceOutputStream _os)
 {
     _os.Write(vectSlot, 0);
     _os.Write(iMaxX, 1);
     _os.Write(iMAxY, 2);
 }