Beispiel #1
0
 public void WriteTestStruct(WriteStream stream, ref TestStruct testStruct)
 {
     stream.Bool(testStruct.bool_value);
     stream.Int(testStruct.int_value, -100, 100);
     stream.Uint(testStruct.uint_value, 100, 1000);
     stream.Bits(testStruct.bits_value, 23);
 }
Beispiel #2
0
    void WriteAngularVelocityDelta(WriteStream w, int deltaX, int deltaY, int deltaZ)
    {
        Assert.IsTrue(deltaX >= -AngularVelocityDeltaMax);
        Assert.IsTrue(deltaX <= +AngularVelocityDeltaMax);
        Assert.IsTrue(deltaY >= -AngularVelocityDeltaMax);
        Assert.IsTrue(deltaY <= +AngularVelocityDeltaMax);
        Assert.IsTrue(deltaZ >= -AngularVelocityDeltaMax);
        Assert.IsTrue(deltaZ <= +AngularVelocityDeltaMax);
        var unsignedX  = SignedToUnsigned(deltaX);
        var unsignedY  = SignedToUnsigned(deltaY);
        var unsignedZ  = SignedToUnsigned(deltaZ);
        var isSmallX   = unsignedX <= AngularVelocityDeltaSmallThreshold;
        var isSmallY   = unsignedY <= AngularVelocityDeltaSmallThreshold;
        var isSmallZ   = unsignedZ <= AngularVelocityDeltaSmallThreshold;
        var isAllSmall = isSmallX && isSmallY && isSmallZ;

        w.Bool(isAllSmall);

        if (isAllSmall)
        {
            w.Bits(unsignedX, AngularVelocityDeltaSmallBits);
            w.Bits(unsignedY, AngularVelocityDeltaSmallBits);
            w.Bits(unsignedZ, AngularVelocityDeltaSmallBits);
            return;
        }

        w.Bool(isSmallX);

        if (isSmallX)
        {
            w.Bits(unsignedX, AngularVelocityDeltaSmallBits);
        }
        else
        {
            unsignedX -= AngularVelocityDeltaSmallThreshold;
            var isMediumX = unsignedX < AngularVelocityDeltaMediumThreshold;
            w.Bool(isMediumX);

            if (isMediumX)
            {
                w.Bits(unsignedX, AngularVelocityDeltaMediumBits);
            }
            else
            {
                w.Int(deltaX, -AngularVelocityDeltaMax, AngularVelocityDeltaMax);
            }
        }

        w.Bool(isSmallY);

        if (isSmallY)
        {
            w.Bits(unsignedY, AngularVelocityDeltaSmallBits);
        }
        else
        {
            unsignedY -= AngularVelocityDeltaSmallThreshold;
            var isMediumY = unsignedY < AngularVelocityDeltaMediumThreshold;
            w.Bool(isMediumY);

            if (isMediumY)
            {
                w.Bits(unsignedY, AngularVelocityDeltaMediumBits);
            }
            else
            {
                w.Int(deltaY, -AngularVelocityDeltaMax, AngularVelocityDeltaMax);
            }
        }

        w.Bool(isSmallZ);

        if (isSmallZ)
        {
            w.Bits(unsignedZ, AngularVelocityDeltaSmallBits);
        }
        else
        {
            unsignedZ -= AngularVelocityDeltaSmallThreshold;
            var isMediumZ = unsignedZ < AngularVelocityDeltaMediumThreshold;
            w.Bool(isMediumZ);

            if (isMediumZ)
            {
                w.Bits(unsignedZ, AngularVelocityDeltaMediumBits);
            }
            else
            {
                w.Int(deltaZ, -AngularVelocityDeltaMax, AngularVelocityDeltaMax);
            }
        }
    }
Beispiel #3
0
    void WriteAvatar(WriteStream w, ref AvatarStateQuantized s)
    {
        w.Int(s.clientId, 0, MaxClients - 1);
        w.Int(s.headPositionX, MinPositionXZ, MaxPositionXZ);
        w.Int(s.headPositionY, MinPositionY, MaxPositionY);
        w.Int(s.headPositionZ, MinPositionXZ, MaxPositionXZ);
        w.Bits(s.headRotationLargest, 2);
        w.Bits(s.headRotationX, RotationBits);
        w.Bits(s.headRotationY, RotationBits);
        w.Bits(s.headRotationZ, RotationBits);
        w.Int(s.leftHandPositionX, MinPositionXZ, MaxPositionXZ);
        w.Int(s.leftHandPositionY, MinPositionY, MaxPositionY);
        w.Int(s.leftHandPositionZ, MinPositionXZ, MaxPositionXZ);
        w.Bits(s.leftHandRotationLargest, 2);
        w.Bits(s.leftHandRotationX, RotationBits);
        w.Bits(s.leftHandRotationY, RotationBits);
        w.Bits(s.leftHandRotationZ, RotationBits);
        w.Int(s.leftHandGripTrigger, MinTrigger, MaxTrigger);
        w.Int(s.leftHandIdTrigger, MinTrigger, MaxTrigger);
        w.Bool(s.isLeftHandPointing);
        w.Bool(s.areLeftHandThumbsUp);
        w.Bool(s.isLeftHandHoldingCube);

        if (s.isLeftHandHoldingCube)
        {
            w.Int(s.leftHandCubeId, 0, MaxCubes - 1);
            w.Bits(s.leftHandAuthoritySequence, 16);
            w.Bits(s.leftHandOwnershipSequence, 16);
            w.Int(s.leftHandCubeLocalPositionX, MinLocalPosition, MaxLocalPosition);
            w.Int(s.leftHandCubeLocalPositionY, MinLocalPosition, MaxLocalPosition);
            w.Int(s.leftHandCubeLocalPositionZ, MinLocalPosition, MaxLocalPosition);
            w.Bits(s.leftHandCubeLocalRotationLargest, 2);
            w.Bits(s.leftHandCubeLocalRotationX, RotationBits);
            w.Bits(s.leftHandCubeLocalRotationY, RotationBits);
            w.Bits(s.leftHandCubeLocalRotationZ, RotationBits);
        }

        w.Int(s.rightHandPositionX, MinPositionXZ, MaxPositionXZ);
        w.Int(s.rightHandPositionY, MinPositionY, MaxPositionY);
        w.Int(s.rightHandPositionZ, MinPositionXZ, MaxPositionXZ);
        w.Bits(s.rightHandRotationLargest, 2);
        w.Bits(s.rightHandRotationX, RotationBits);
        w.Bits(s.rightHandRotationY, RotationBits);
        w.Bits(s.rightHandRotationZ, RotationBits);
        w.Int(s.rightHandGripTrigger, MinTrigger, MaxTrigger);
        w.Int(s.rightHandIndexTrigger, MinTrigger, MaxTrigger);
        w.Bool(s.isRightHandPointing);
        w.Bool(s.areRightHandThumbsUp);
        w.Bool(s.isRightHandHoldingCube);

        if (s.isRightHandHoldingCube)
        {
            w.Int(s.rightHandCubeId, 0, MaxCubes - 1);
            w.Bits(s.rightHandAuthoritySequence, 16);
            w.Bits(s.rightHandOwnershipSequence, 16);
            w.Int(s.rightHandCubeLocalPositionX, MinLocalPosition, MaxLocalPosition);
            w.Int(s.rightHandCubeLocalPositionY, MinLocalPosition, MaxLocalPosition);
            w.Int(s.rightHandCubeLocalPositionZ, MinLocalPosition, MaxLocalPosition);
            w.Bits(s.rightHandCubeLocalRotationLargest, 2);
            w.Bits(s.rightHandCubeLocalRotationX, RotationBits);
            w.Bits(s.rightHandCubeLocalRotationY, RotationBits);
            w.Bits(s.rightHandCubeLocalRotationZ, RotationBits);
        }
        w.Int(s.voiceAmplitude, MinVoice, MaxVoice);
    }
Beispiel #4
0
    public void WriteUpdatePacket(WriteStream w, ref PacketHeader header, int avatarCount, AvatarStateQuantized[] avatars, int cubeCount, int[] cubeIds, bool[] notChanged, bool[] hasDelta, bool[] hasPerfectPrediction, bool[] hasPrediction, ushort[] baselineIds, CubeState[] cubes, CubeDelta[] deltas, CubeDelta[] predictions
                                  )
    {
        w.Bits((byte)StateUpdate, 8);
        w.Bits(header.id, 16);
        w.Bits(header.ack, 16);
        w.Bits(header.ackBits, 32);
        w.Bits(header.frame, 32);
        w.Bits(header.resetId, 16);
        w.Float(header.timeOffset);
        w.Int(avatarCount, 0, MaxClients);

        for (int i = 0; i < avatarCount; ++i)
        {
            WriteAvatar(w, ref avatars[i]);
        }

        w.Int(cubeCount, 0, MaxStateUpdates);

        for (int i = 0; i < cubeCount; ++i)
        {
            w.Int(cubeIds[i], 0, MaxCubes - 1);
#if DEBUG_DELTA_COMPRESSION
            write_int(stream, cubeDelta[i].absolute_position_x, PositionMinimumXZ, PositionMaximumXZ);
            write_int(stream, cubeDelta[i].absolute_position_y, PositionMinimumY, PositionMaximumY);
            write_int(stream, cubeDelta[i].absolute_position_z, PositionMinimumXZ, PositionMaximumXZ);
#endif // #if DEBUG_DELTA_COMPRESSION
            w.Int(cubes[i].authorityId, 0, MaxAuthority - 1);
            w.Bits(cubes[i].authorityPacketId, 16);
            w.Bits(cubes[i].ownershipId, 16);
            w.Bool(notChanged[i]);

            if (notChanged[i])
            {
                w.Bits(baselineIds[i], 16);
                continue;
            }

            w.Bool(hasPerfectPrediction[i]);

            if (hasPerfectPrediction[i])
            {
                w.Bits(baselineIds[i], 16);
                w.Bits(cubes[i].rotationLargest, 2);
                w.Bits(cubes[i].rotationX, RotationBits);
                w.Bits(cubes[i].rotationY, RotationBits);
                w.Bits(cubes[i].rotationZ, RotationBits);
                continue;
            }

            w.Bool(hasPrediction[i]);

            if (hasPrediction[i])
            {
                w.Bits(baselineIds[i], 16);
                w.Bool(cubes[i].isActive);
                WriteLinearVelocityDelta(w, predictions[i].linearVelocityX, predictions[i].linearVelocityY, predictions[i].linearVelocityZ);
                WriteAngularVelocityDelta(w, predictions[i].angularVelocityX, predictions[i].angularVelocityY, predictions[i].angularVelocityZ);
                WritePositionDelta(w, predictions[i].positionX, predictions[i].positionY, predictions[i].positionZ);
                w.Bits(cubes[i].rotationLargest, 2);
                w.Bits(cubes[i].rotationX, RotationBits);
                w.Bits(cubes[i].rotationY, RotationBits);
                w.Bits(cubes[i].rotationZ, RotationBits);
                continue;
            }

            w.Bool(hasDelta[i]);

            if (hasDelta[i])
            {
                w.Bits(baselineIds[i], 16);
                w.Bool(cubes[i].isActive);
                WriteLinearVelocityDelta(w, deltas[i].linearVelocityX, deltas[i].linearVelocityY, deltas[i].linearVelocityZ);
                WriteAngularVelocityDelta(w, deltas[i].angularVelocityX, deltas[i].angularVelocityY, deltas[i].angularVelocityZ);
                WritePositionDelta(w, deltas[i].positionX, deltas[i].positionY, deltas[i].positionZ);
                w.Bits(cubes[i].rotationLargest, 2);
                w.Bits(cubes[i].rotationX, RotationBits);
                w.Bits(cubes[i].rotationY, RotationBits);
                w.Bits(cubes[i].rotationZ, RotationBits);
                continue;
            }

            w.Bool(cubes[i].isActive);
            w.Int(cubes[i].positionX, MinPositionXZ, MaxPositionXZ);
            w.Int(cubes[i].positionY, MinPositionY, MaxPositionY);
            w.Int(cubes[i].positionZ, MinPositionXZ, MaxPositionXZ);
            w.Bits(cubes[i].rotationLargest, 2);
            w.Bits(cubes[i].rotationX, RotationBits);
            w.Bits(cubes[i].rotationY, RotationBits);
            w.Bits(cubes[i].rotationZ, RotationBits);

            if (!cubes[i].isActive)
            {
                continue;
            }

            w.Int(cubes[i].linearVelocityX, LinearVelocityMinimum, LinearVelocityMaximum);
            w.Int(cubes[i].linearVelocityY, LinearVelocityMinimum, LinearVelocityMaximum);
            w.Int(cubes[i].linearVelocityZ, LinearVelocityMinimum, LinearVelocityMaximum);
            w.Int(cubes[i].angularVelocityX, AngularVelocityMinimum, AngularVelocityMaximum);
            w.Int(cubes[i].angularVelocityY, AngularVelocityMinimum, AngularVelocityMaximum);
            w.Int(cubes[i].angularVelocityZ, AngularVelocityMinimum, AngularVelocityMaximum);
        }
    }