/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (FriendWristbandId != null) { hashCode = hashCode * 59 + FriendWristbandId.GetHashCode(); } if (WristbandId != null) { hashCode = hashCode * 59 + WristbandId.GetHashCode(); } return(hashCode); } }
/// <summary> /// Returns true if Thing instances are equal /// </summary> /// <param name="other">Instance of Thing to be compared</param> /// <returns>Boolean</returns> public bool Equals(FriendAdd other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( FriendWristbandId == other.FriendWristbandId || FriendWristbandId != null && FriendWristbandId.Equals(other.FriendWristbandId) ) && ( WristbandId == other.WristbandId || WristbandId != null && WristbandId.Equals(other.WristbandId) )); }
/// <summary> /// Returns true if Thing instances are equal /// </summary> /// <param name="other">Instance of Thing to be compared</param> /// <returns>Boolean</returns> public bool Equals(FriendFinderRegister other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( NickName == other.NickName || NickName != null && NickName.Equals(other.NickName) ) && ( WristbandId == other.WristbandId || WristbandId != null && WristbandId.Equals(other.WristbandId) )); }