protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); PointF location = WrappedWorld.RandomPositionInsidePowNonCovering(RndGen, size); Shape randomVeryGoodFood = WrappedWorld.CreateRandomVeryGoodFood(location, size, RndGen); Actions.Movement = MoveActionsToTarget(randomVeryGoodFood.Center()); PointF location2 = WrappedWorld.RandomPositionInsidePowNonCovering(RndGen, size); if (RndGen.Next(3) > 0) { Shape randomEnemy = WrappedWorld.CreateRandomEnemy(location2, size, RndGen); Actions.Movement = NegateMoveActions(MoveActionsToTarget(randomEnemy.Center())); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomFood(location2, size, RndGen); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomStone(location2, size, RndGen); } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); int positionsCount = Positions.Positions.Count; const int randomLocationIdx = 4; PointF location = Positions.Positions[randomLocationIdx]; int randomLocationIdx2 = (RndGen.Next(positionsCount - 1) + randomLocationIdx + 1) % positionsCount; PointF location2 = Positions.Positions[randomLocationIdx2]; WrappedWorld.CreateRandomVeryGoodFood(location, size, RndGen); Actions.Eat = true; if (RndGen.Next(3) > 0) { Shape randomEnemy = WrappedWorld.CreateRandomEnemy(location2, size, RndGen); Actions.Eat = false; Actions.Movement = NegateMoveActions(MoveActionsToTarget(randomEnemy.GetCenter())); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomFood(location2, size, RndGen); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomStone(location2, size, RndGen); } WriteActions(); }