public override void SetupFixture()
 {
     base.SetupFixture();
     for (var characterIndex = 0; characterIndex < numberOfCharacters; characterIndex++)
     {
         var name      = String.Format("Name{0}", characterIndex);
         var server    = String.Format("Server{0}", characterIndex);
         var character = new WowCharacter(name, server);
         calculatedHashCodes.Add(character.GetHashCode());
     }
 }
Beispiel #2
0
 public async Task RemoveCharacterAsync([Description("Character Name")] WowCharacter character)
 {
     if (character is null)
     {
         await ReplyAsync("Character not found.");
     }
     else
     {
         DbContext.Database.Remove(character);
         await ReplyAsync($"{character.CharacterName} was removed from your character list.");
     }
 }
Beispiel #3
0
        public async Task AddCharacterAsync([Description("Mention or username")] CachedMember user, [Description("Character Name")] string characterName, [Description("Class: Druid|Hunter|Mage|Paladin|Priest|Rogue|Warlock|Warrior")] WowClass @class, [Description("Role: Tank|Healer|Melee|Ranged")] ClassRole role)
        {
            var dbUser = await DbContext.Database.RequestRepository <UserRepository>().GetOrAddAsync(user.Id);

            var character = new WowCharacter
            {
                CharacterName = characterName,
                Class         = @class,
                Role          = role,
                Owner         = dbUser
            };

            dbUser.Characters.Add(character);

            await DbContext.Database.SaveChangesAsync();

            await ConfirmAsync();
        }
Beispiel #4
0
        public async Task AddCharacterAsync([Description("Character Name")] string characterName, [Description("Class: Druid|Hunter|Mage|Paladin|Priest|Rogue|Warlock|Warrior")] WowClass @class, [Description("Role: Tank|Healer|Melee|Ranged")] ClassRole role)
        {
            if (DbContext.User.Characters.Any(c => c.Class == @class))
            {
                var msg = await ReplyAsync("You can only add one character per class.");

                _ = Task.Run(async() => { await Task.Delay(TimeSpan.FromSeconds(15)); await msg.DeleteAsync(); });
                return;
            }

            var character = new WowCharacter
            {
                CharacterName = characterName,
                Class         = @class,
                Role          = role,
                Owner         = DbContext.User
            };

            DbContext.User.Characters.Add(character);
            await ConfirmAsync();
        }
Beispiel #5
0
            public async Task AddCharacter(CommandContext context,
                                           [Description(Descriptions.WowCharacter)] QualifiedWowCharacter character,
                                           [Description(Descriptions.WowClass)] WowClass characterClass,
                                           [Description(Descriptions.WowFaction)] WowFaction faction)
            {
                if (User.WowCharacters.Any(x => x.WowServerId == character.Server.Id && x.Name.Equals(character.Name, StringComparison.InvariantCultureIgnoreCase)))
                {
                    return;
                }

                var wowCharacter = new WowCharacter()
                {
                    Name        = character.Name,
                    WowFaction  = faction,
                    GuildId     = Guild.Id,
                    UserId      = User.Id,
                    WowClassId  = characterClass.Id,
                    WowServerId = character.Server.Id,
                };

                m_dbContext.WowCharacters.Add(wowCharacter);
                await m_dbContext.SaveChangesAsync();
            }
 public virtual void SetupFixture()
 {
     firstWowCharacter  = new WowCharacter(firstWowCharacterName, firstWowCharacterServer);
     secondWowCharacter = new WowCharacter(secondWowCharacterName, secondWowCharacterServer);
 }
Beispiel #7
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="character"></param>
 /// <param name="packet"></param>
 protected static void SendUpdatePacket(WowCharacter character, Packet packet)
 {
     character.NetState.Send(packet);
 }
Beispiel #8
0
        /// <summary>
        ///
        /// </summary>
        private static void SQL_HandleCharLogin(CharLoginSQL sqlInfo)
        {
            //////////////////////////////////////////////////////////////////////////
            // 读取人物基础信息(CharacterBase)
            // 读取人物状态信息(CharacterBase)
            // 读取道具信息(CharacterItem)
            // 读取技能信息(CharacterSkill)
            // 读取法术信息(CharacterSpell)
            // 读取天赋信息(CharactersGift)
            // 读取宠物信息(CharacterPet)
            // 读取探索信息(CharacterExplore)
            // 读取声望信息(CharacterReputation)
            // 读取邮件信息(Mail)
            // 读取飞行点信息(CharactersTaxi)
            // 读取快捷按钮信息(CharacterActionBar)
            // 读取好友信息(CharacterSocial)
            // 读取行会信息(Guild)/
            // 读取团队信息(Group)
            // 读取组队信息 ?
            // 计算攻防信息
            // 读取人物增益/减益信息(CharacterAura)
            // 读取法书/道具冷却信息(CharacterSpellCooldown)


            //////////////////////////////////////////////////////////////////////////
            // 读取人物基础信息(CharacterBase)
            XPQuery <CharacterBase> characters = new XPQuery <CharacterBase>(OneDatabase.Session);

            var characterList = from character in characters
                                where character.Oid == sqlInfo.LoginCharGuid
                                select character;

            bool         bIsFinde     = false;
            WowCharacter wowCharacter = new WowCharacter();

            foreach (CharacterBase character in characterList)
            {
                //////////////////////////////////////////////////////////////////////////
                // 读取人物状态信息(CharacterBase)
                wowCharacter.GuildGuid  = character.Oid;
                wowCharacter.Name       = character.CharacterName;
                wowCharacter.Level      = (uint)character.Level;
                wowCharacter.Race       = (uint)character.Race;
                wowCharacter.Class      = (uint)character.Class;
                wowCharacter.ZoneId     = (uint)character.ZoneId;
                wowCharacter.MapId      = (uint)character.MapId;
                wowCharacter.X          = character.PositionX;
                wowCharacter.Y          = character.PositionY;
                wowCharacter.Z          = character.PositionZ;
                wowCharacter.Gender     = (uint)character.Gender;
                wowCharacter.Face       = (uint)character.Face;
                wowCharacter.HairStyle  = (uint)character.HairStyle;
                wowCharacter.HairColor  = (uint)character.HairColor;
                wowCharacter.FacialHair = (uint)character.FacialHair;



                //////////////////////////////////////////////////////////////////////////
                // 读取道具信息(CharacterItem)
                XPQuery <CharacterItem> characterItems = new XPQuery <CharacterItem>(OneDatabase.Session);


                var characterItemList = from characterItem in characterItems
                                        where characterItem.Owner == character && characterItem.BagId > InventorySlotBag.InventorySlotEquipmentBag && characterItem.BagId < InventorySlotBag.InventorySlotMainBag
                                        select characterItem;

                foreach (CharacterItem characterItem in characterItemList)
                {
                    if (characterItem.SlotId != BaseItem.SlotNotSet)
                    {
                        continue;
                    }

                    WowItemContainer wowItemContainer = wowCharacter.BagManager.FindContainerAtSlot(characterItem.BagId) as WowItemContainer;
                    if (wowItemContainer != null)
                    {
                        continue;
                    }
                    else
                    {
                        WowItemTemplate wowItemTemplate = ProcessServer.WowZoneCluster.World.ItemTemplateManager.GetItemTemplate((Serial)characterItem.ItemTemplateGuid) as WowItemTemplate;
                        if (wowItemTemplate == null)
                        {
                            continue;
                        }

                        wowItemContainer = new WowItemContainer();
                        wowItemContainer.InitContainerSlot(0, wowItemTemplate.ContainerSlots);
                        wowItemContainer.Item              = new WowItem();
                        wowItemContainer.Item.Serial       = characterItem.Oid;
                        wowItemContainer.Item.ItemTemplate = wowItemTemplate;

                        wowCharacter.BagManager.AddContainer(characterItem.BagId, wowItemContainer);
                    }
                }


                characterItemList = from characterItem in characterItems
                                    select characterItem;

                foreach (CharacterItem characterItem in characterItemList)
                {
                    if (characterItem.SlotId != BaseItem.SlotNotSet)
                    {
                        continue;
                    }

                    WowItem wowItem = new WowItem();
                    wowItem.Serial = characterItem.Oid;

                    if (characterItem.BagId == InventorySlotBag.InventorySlotEquipmentBag)
                    {
                        if (characterItem.SlotId == BaseItem.SlotNotSet ||
                            characterItem.SlotId < EquipmentSlot.EquipmentSlotStart ||
                            characterItem.SlotId >= EquipmentSlot.EquipmentSlotEnd)
                        {
                            continue;
                        }

                        if (wowCharacter.BagManager.EquipmentBag.FindSubItemAtSlot(characterItem.SlotId) != null)
                        {
                            continue;
                        }

                        wowCharacter.BagManager.EquipmentBag.AddSubItem(characterItem.SlotId, wowItem);
                    }
                    else if (characterItem.BagId == InventorySlotBag.InventorySlotMainBag)
                    {
                        if (characterItem.SlotId == BaseItem.SlotNotSet ||
                            characterItem.SlotId < BagSlotItem.BagSlotItemStart ||
                            characterItem.SlotId >= BagSlotItem.BagSlotItemEnd)
                        {
                            continue;
                        }

                        if (wowCharacter.BagManager.EquipmentBag.FindSubItemAtSlot(characterItem.SlotId) != null)
                        {
                            continue;
                        }

                        wowCharacter.BagManager.MainBag.AddSubItem(characterItem.SlotId, wowItem);
                    }
                    else
                    {
                        WowItemContainer wowItemContainer = wowCharacter.BagManager.FindContainerAtSlot(characterItem.BagId) as WowItemContainer;
                        if (wowItemContainer == null)
                        {
                            continue;
                        }
                        else
                        {
                            if (wowItemContainer.FindSubItemAtSlot(characterItem.SlotId) != null)
                            {
                                continue;
                            }

                            wowItemContainer.AddSubItem(characterItem.SlotId, wowItem);
                        }
                    }
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取技能信息(CharacterSkill)
                XPQuery <CharacterSkill> characterSkills = new XPQuery <CharacterSkill>(OneDatabase.Session);


                var characterSkillList = from characterSkill in characterSkills
                                         where characterSkill.Owner == character
                                         select characterSkill;

                foreach (CharacterSkill characterSkill in characterSkillList)
                {
                    WowSkill wowSkill = new WowSkill();
                    wowSkill.Serial = characterSkill.SkillId;

                    wowCharacter.SkillManager.AddSkill(wowSkill.Serial, wowSkill);
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取法术信息(CharacterSpell)
                XPQuery <CharacterSpell> characterSpells = new XPQuery <CharacterSpell>(OneDatabase.Session);


                var characterSpellList = from characterSpell in characterSpells
                                         where characterSpell.Owner == character
                                         select characterSpell;

                foreach (CharacterSpell characterSpell in characterSpellList)
                {
                    WowSpell wowSpell = new WowSpell();
                    wowSpell.Serial = characterSpell.SpellId;

                    wowCharacter.SpellManager.AddSpell(wowSpell.Serial, wowSpell);
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取天赋信息(CharactersGift)
                XPQuery <CharactersGift> charactersGifts = new XPQuery <CharactersGift>(OneDatabase.Session);


                var charactersGiftList = from charactersGift in charactersGifts
                                         where charactersGift.Owner == character
                                         select charactersGift;

                foreach (CharactersGift charactersGift in charactersGiftList)
                {
                    WowTalent wowTalent = new WowTalent();
                    wowTalent.Serial = charactersGift.Oid;

                    wowCharacter.TalentManager.AddTalent(wowTalent.Serial, wowTalent);
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取宠物信息(CharacterPet)
                XPQuery <CharacterPet> characterPets = new XPQuery <CharacterPet>(OneDatabase.Session);


                var characterPetList = from characterPet in characterPets
                                       where characterPet.Owner == character
                                       select characterPet;

                foreach (CharacterPet characterPet in characterPetList)
                {
                    WowPet wowPet = new WowPet();
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取探索信息(CharacterExplore)
                XPQuery <CharacterExplore> characterExplores = new XPQuery <CharacterExplore>(OneDatabase.Session);


                var characterExploreList = from characterExplore in characterExplores
                                           where characterExplore.Owner == character
                                           select characterExplore;

                foreach (CharacterExplore characterExplore in characterExploreList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取声望信息(CharacterReputation)
                XPQuery <CharacterReputation> characterReputations = new XPQuery <CharacterReputation>(OneDatabase.Session);


                var characterReputationList = from characterReputation in characterReputations
                                              where characterReputation.Owner == character
                                              select characterReputation;

                foreach (CharacterReputation characterReputation in characterReputationList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取邮件信息(Mail)
                XPQuery <Mail> mails = new XPQuery <Mail>(OneDatabase.Session);


                var mailList = from mail in mails
                               where mail.Receiver == character
                               select mail;

                foreach (Mail mail in mailList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取飞行点信息(CharactersTaxi)
                XPQuery <CharactersTaxi> charactersTaxis = new XPQuery <CharactersTaxi>(OneDatabase.Session);


                var charactersTaxiList = from charactersTaxi in charactersTaxis
                                         where charactersTaxi.Owner == character
                                         select charactersTaxi;

                foreach (CharactersTaxi charactersTaxi in charactersTaxiList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取快捷按钮信息(CharacterActionBar)
                XPQuery <CharacterActionBar> characterActionBars = new XPQuery <CharacterActionBar>(OneDatabase.Session);


                var characterActionBarList = from characterActionBar in characterActionBars
                                             where characterActionBar.Owner == character
                                             select characterActionBar;

                foreach (CharacterActionBar characterActionBar in characterActionBarList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取好友信息(CharacterSocial)
                XPQuery <CharacterSocial> characterSocials = new XPQuery <CharacterSocial>(OneDatabase.Session);


                var characterSocialList = from characterSocial in characterSocials
                                          where characterSocial.Owner == character
                                          select characterSocial;

                foreach (CharacterSocial characterSocial in characterSocialList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取行会信息(Guild)
                XPQuery <Guild> guilds = new XPQuery <Guild>(OneDatabase.Session);


                var guildList = from guild in guilds
                                where guild.Leader == character
                                select guild;

                foreach (Guild guild in guildList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取团队信息(Group)
                XPQuery <Group> groups = new XPQuery <Group>(OneDatabase.Session);


                var groupList = from groupItem in groups
                                where groupItem.Leader == character
                                select groupItem;

                foreach (Group group in groupList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取组队信息 ?

                //////////////////////////////////////////////////////////////////////////
                // 计算攻防信息

                //////////////////////////////////////////////////////////////////////////
                // 读取人物增益/减益信息(CharacterAura)
                XPQuery <CharacterAura> characterAuras = new XPQuery <CharacterAura>(OneDatabase.Session);


                var characterAuraList = from characterAura in characterAuras
                                        where characterAura.Owner == character
                                        select characterAura;

                foreach (CharacterAura characterAura in characterAuraList)
                {
                }



                //////////////////////////////////////////////////////////////////////////
                // 读取法书/道具冷却信息(CharacterSpellCooldown)
                XPQuery <CharacterSpellCooldown> characterSpellCooldowns = new XPQuery <CharacterSpellCooldown>(OneDatabase.Session);


                var characterSpellCooldownList = from characterSpellCooldown in characterSpellCooldowns
                                                 where characterSpellCooldown.Owner == character
                                                 select characterSpellCooldown;

                foreach (CharacterSpellCooldown characterSpellCooldown in characterSpellCooldownList)
                {
                }

                bIsFinde = true;
                break;
            }

            if (bIsFinde == false)
            {
                Debug.WriteLine("CHAR_LOGIN_FAILED error!");

                sqlInfo.NetState.Send(new Word_PlayerLoginFailedResponse(ResponseCodes.CHAR_LOGIN_FAILED));
                return;
            }

            sqlInfo.NetState.Send(new Word_PlayerDungeonDifficulty(InstanceMode.MODE_NORMAL));

            sqlInfo.NetState.Send(new Word_PlayerLoginVerifyWorld(wowCharacter.MapId, wowCharacter.X, wowCharacter.Y, wowCharacter.Z, wowCharacter.O));

            AccountData[] accountDataArray = new AccountData[8];
            for (int iIndex = 0; iIndex < accountDataArray.Length; iIndex++)
            {
                accountDataArray[iIndex] = new AccountData();
            }

            sqlInfo.NetState.Send(new Word_PlayerAccountDataMd5(accountDataArray));

            sqlInfo.NetState.Send(new Word_PlayerVoiceSystemStatus(0));    // 需要连接套接字

            sqlInfo.NetState.Send(new Word_PlayerTriggerCinematic(0));

            sqlInfo.NetState.Send(new Word_PlayerBroadcastMsg("ookk1234567"));

            sqlInfo.NetState.Send(new Word_PlayerSetRestStart());

            sqlInfo.NetState.Send(new Word_PlayerBindPointUpdate(wowCharacter.X, wowCharacter.Y, wowCharacter.Z, wowCharacter.MapId, wowCharacter.ZoneId));

            uint[] uiTutorialArray = new uint[8];
            for (int iIndex = 0; iIndex < uiTutorialArray.Length; iIndex++)
            {
                uiTutorialArray[iIndex] = 0;
            }

            sqlInfo.NetState.Send(new Word_PlayerTutorialFlags(uiTutorialArray));

            sqlInfo.NetState.Send(new Word_PlayerInitialSpells(wowCharacter.SpellManager.ToArray(), wowCharacter.SpellCooldownManager.ToArray()));

            sqlInfo.NetState.Send(new Word_PlayerActionButtons(wowCharacter.ActionBarManager.ToArray()));

            sqlInfo.NetState.Send(new Word_PlayerInitializeFactions(wowCharacter.ReputationManager.ToArray()));

            sqlInfo.NetState.Send(new Word_PlayerInitWorldStates(wowCharacter.MapId, wowCharacter.ZoneId, 0));

            sqlInfo.NetState.Send(new Word_PlayerLoginSetTimeSpeed(DateTime.Now));
        }
Beispiel #9
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="netState"></param>
        /// <param name="packetReader"></param>
        internal static void World_HandleCharCreate(NetState netState, PacketReader packetReader)
        {
            WorldExtendData extendData = netState.GetComponent <WorldExtendData>(WorldExtendData.COMPONENT_ID);

            if (extendData == null)
            {
                Debug.WriteLine("World_PacketHandlers.World_HandleCharEnum(...) - extendData == null error!");
                return;
            }

            if (extendData.IsLoggedIn == false)
            {
                Debug.WriteLine("World_PacketHandlers.World_HandleCharEnum(...) - extendData.IsLoggedIn == false error!");
                return;
            }

            string strName     = packetReader.ReadUTF8StringSafe();
            byte   iRace       = packetReader.ReadByte();
            byte   iClass      = packetReader.ReadByte();
            byte   iGender     = packetReader.ReadByte();
            byte   iSkin       = packetReader.ReadByte();
            byte   iFace       = packetReader.ReadByte();
            byte   iHairStyle  = packetReader.ReadByte();
            byte   iHairColor  = packetReader.ReadByte();
            byte   iFacialHair = packetReader.ReadByte();
            byte   iOutFitId   = packetReader.ReadByte();

            if (WorldPacketHandlers.VerifyName(strName) == false)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            if (ProcessServer.WowZoneCluster.World.GlobalPlayerInfo.GetPlayerInfo(strName) != null)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            WowCharacterCreateInfo wowCharacterCreateInfo = ProcessServer.WowZoneCluster.World.GlobalCreateInfo.GetCreateInfo(iRace, iClass);

            if (wowCharacterCreateInfo == null)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            if ((iRace == WowRace.BloodElf || iRace == WowRace.Draenei) &&
                extendData.CommonData.IsTBC == false)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            WowCharacterLevelInfo[] wowCharacterLevelInfo = ProcessServer.WowZoneCluster.World.GlobalLevelInfo.GetLevelInfo(iRace, iClass);
            if (wowCharacterLevelInfo == null)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            WowCharacter wowPlayerInfo = new WowCharacter();

            wowPlayerInfo.Serial      = 0;
            wowPlayerInfo.IsTBC       = extendData.CommonData.IsTBC;
            wowPlayerInfo.AccountGuid = extendData.CommonData.AccountsGuid;

            wowPlayerInfo.Name       = strName;
            wowPlayerInfo.Race       = iRace;
            wowPlayerInfo.Class      = iClass;
            wowPlayerInfo.Gender     = iGender;
            wowPlayerInfo.Skin       = iSkin;
            wowPlayerInfo.Face       = iFace;
            wowPlayerInfo.HairStyle  = iHairStyle;
            wowPlayerInfo.HairColor  = iHairColor;
            wowPlayerInfo.FacialHair = iFacialHair;

            wowPlayerInfo.X      = wowCharacterCreateInfo.PositionX;
            wowPlayerInfo.Y      = wowCharacterCreateInfo.PositionY;
            wowPlayerInfo.Z      = wowCharacterCreateInfo.PositionZ;
            wowPlayerInfo.MapId  = wowCharacterCreateInfo.Map;
            wowPlayerInfo.ZoneId = wowCharacterCreateInfo.Zone;

            wowPlayerInfo.BindX      = 0;
            wowPlayerInfo.BindY      = 0;
            wowPlayerInfo.BindZ      = 0;
            wowPlayerInfo.BindMapId  = 0;
            wowPlayerInfo.BindZoneId = 0;

            ChrRacesEntry chrRacesEntry = DBCInstances.ChrRacesEntry.LookupIDEntry(iRace);

            if (chrRacesEntry == null)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            if (chrRacesEntry.m_TeamId == 7)
            {
                wowPlayerInfo.TeamId = WowTeam.ALLIANCE;
            }
            else
            {
                wowPlayerInfo.TeamId = WowTeam.HORDE;
            }

            ChrClassesEntry chrClassesEntry = DBCInstances.ChrClassesEntry.LookupIDEntry(iClass);

            if (chrClassesEntry == null)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            wowPlayerInfo.PowerType = chrClassesEntry.m_PowerType;

            switch (iRace)
            {
            case (byte)WowRace.Tauren:
                wowPlayerInfo.TaxiMask[0] = 1 << (22 - 1);

                break;

            case (byte)WowRace.Human:
                wowPlayerInfo.TaxiMask[0] = 1 << (2 - 1);

                break;

            case (byte)WowRace.Dwarf:
                wowPlayerInfo.TaxiMask[0] = 1 << (6 - 1);

                break;

            case (byte)WowRace.Gnome:
                wowPlayerInfo.TaxiMask[0] = 1 << (6 - 1);

                break;

            case (byte)WowRace.Orc:
                wowPlayerInfo.TaxiMask[0] = 1 << (23 - 1);

                break;

            case (byte)WowRace.Troll:
                wowPlayerInfo.TaxiMask[0] = 1 << (23 - 1);

                break;

            case (byte)WowRace.Undead:
                wowPlayerInfo.TaxiMask[0] = 1 << (11 - 1);

                break;

            case (byte)WowRace.Nightelf:
                wowPlayerInfo.TaxiMask[0] = 1 << (27 - 1);

                break;

            case (byte)WowRace.BloodElf:
                wowPlayerInfo.TaxiMask[2] = 1 << (18 - 1);

                break;

            case (byte)WowRace.Draenei:
                wowPlayerInfo.TaxiMask[2] = 1 << (30 - 1);

                break;
            }

            wowPlayerInfo.Size = (iRace == WowRace.Tauren) ? 1.3f : 1.0f;

            wowPlayerInfo.Health = wowCharacterLevelInfo[0].Health;
            wowPlayerInfo.Mana   = wowCharacterLevelInfo[0].Mana;
            wowPlayerInfo.Rage   = 0;
            wowPlayerInfo.Focus  = 0;
            wowPlayerInfo.Energy = 0;

            wowPlayerInfo.MaxHealth = wowCharacterLevelInfo[0].Health;
            wowPlayerInfo.MaxMana   = wowCharacterLevelInfo[0].Mana;
            wowPlayerInfo.MaxRage   = 0;
            wowPlayerInfo.MaxFocus  = 0;
            wowPlayerInfo.MaxEnergy = 0;

            wowPlayerInfo.BaseHealth = wowCharacterLevelInfo[0].Health;
            wowPlayerInfo.BaseMana   = wowCharacterLevelInfo[0].Mana;

            wowPlayerInfo.FactionTemplate = 0;
            wowPlayerInfo.Level           = 1;

            wowPlayerInfo.Strength  = wowCharacterLevelInfo[0].Strength;
            wowPlayerInfo.Agility   = wowCharacterLevelInfo[0].Agility;
            wowPlayerInfo.Stamina   = wowCharacterLevelInfo[0].Stamina;
            wowPlayerInfo.Intellect = wowCharacterLevelInfo[0].Intellect;
            wowPlayerInfo.Spirit    = wowCharacterLevelInfo[0].Spirit;

            wowPlayerInfo.BoundingRadius = 0.388999998569489f;
            wowPlayerInfo.CombatReach    = 1.5f;

            if (iGender == 0)
            {
                wowPlayerInfo.DisplayId       = wowCharacterCreateInfo.MaleDisplayId;
                wowPlayerInfo.NativeDisplayId = wowCharacterCreateInfo.MaleDisplayId;
            }
            else
            {
                wowPlayerInfo.DisplayId       = wowCharacterCreateInfo.FemaleDisplayId;
                wowPlayerInfo.NativeDisplayId = wowCharacterCreateInfo.FemaleDisplayId;
            }


            wowPlayerInfo.AttackPower = 0;
            wowPlayerInfo.NextLevelXP = 400;
            wowPlayerInfo.MaxLevel    = 10;

            for (uint iIndex = 0; iIndex < DBCInstances.FactionEntry.Count; iIndex++)
            {
                FactionEntry factionEntry = DBCInstances.FactionEntry.LookupRowEntry(iIndex);
                if (factionEntry == null)
                {
                    continue;
                }

                if (factionEntry.m_RepListId < 0)
                {
                    continue;
                }

                int iReputation = 0;
                if ((factionEntry.m_BaseRepMask1 & (1 << (iRace - 1))) != 0)
                {
                    iReputation = (int)factionEntry.m_BaseRepValue1;
                }
                else if ((factionEntry.m_BaseRepMask2 & (1 << (iRace - 1))) != 0)
                {
                    iReputation = (int)factionEntry.m_BaseRepValue2;
                }
                else if ((factionEntry.m_BaseRepMask3 & (1 << (iRace - 1))) != 0)
                {
                    iReputation = (int)factionEntry.m_BaseRepValue3;
                }
                else if ((factionEntry.m_BaseRepMask4 & (1 << (iRace - 1))) != 0)
                {
                    iReputation = (int)factionEntry.m_BaseRepValue4;
                }
                else
                {
                    continue;
                }

                WowReputation wowReputation = new WowReputation()
                {
                    FactionId  = factionEntry.ID,
                    Reputation = iReputation,
                };

                if ((int)wowReputation.CalcRating() <= (int)WowFactionRating.Hostile)
                {
                    wowReputation.Flag |= (byte)WowFactionFlag.FactionFlagAtWar;
                }

                if ((factionEntry.m_Team == 469 && wowPlayerInfo.TeamId == WowTeam.ALLIANCE) ||
                    (factionEntry.m_Team == 67 && wowPlayerInfo.TeamId == WowTeam.HORDE))
                {
                    wowReputation.Flag |= (byte)WowFactionFlag.FactionFlagVisible;
                }

                wowPlayerInfo.ReputationManager.AddReputation(wowReputation.FactionId, wowReputation);
            }

            foreach (WowPlayerInfoSkill wowPlayerInfoSkill in wowCharacterCreateInfo.WowPlayerSkills.Skills)
            {
                WowSkillTemplate wowSkillTemplate = ProcessServer.WowZoneCluster.World.GlobalSkillTemplates.GetSkillTemplate((long)wowPlayerInfoSkill.Skill) as WowSkillTemplate;
                if (wowSkillTemplate == null)
                {
                    continue;
                }

                WowSkill wowSkill = new WowSkill()
                {
                    Serial        = wowSkillTemplate.SkillId,
                    SkillTemplate = wowSkillTemplate
                };

                wowPlayerInfo.SkillManager.AddSkill(wowSkill.Serial, wowSkill);
            }

            foreach (WowPlayerInfoSpell wowPlayerInfoSpell in wowCharacterCreateInfo.WowPlayerSpells.Spells)
            {
                WowSpellTemplate wowSpellTemplate = ProcessServer.WowZoneCluster.World.GlobalSpellTemplates.GetSpellTemplate((long)wowPlayerInfoSpell.Spell) as WowSpellTemplate;
                if (wowSpellTemplate == null)
                {
                    continue;
                }

                WowSpell wowSpell = new WowSpell()
                {
                    Serial        = wowSpellTemplate.SpellId,
                    SpellTemplate = wowSpellTemplate
                };

                wowPlayerInfo.SpellManager.AddSpell(wowSpell.Serial, wowSpell);
            }

            foreach (WowPlayerInfoItem wowPlayerInfoItem in wowCharacterCreateInfo.WowPlayerItems.Items)
            {
                WowItemTemplate wowItemTemplate = ProcessServer.WowZoneCluster.World.ItemTemplateManager.GetItemTemplate((long)wowPlayerInfoItem.ItemId) as WowItemTemplate;
                if (wowItemTemplate == null)
                {
                    continue;
                }

                WowItemContainer equipmentBag = wowPlayerInfo.BagManager.EquipmentBag;
                if (equipmentBag == null)
                {
                    break;
                }

                WowItem wowItem = equipmentBag.FindSubItemAtSlot(wowItemTemplate.InventoryType) as WowItem;
                if (wowItem == null)
                {
                    wowItem = new WowItem()
                    {
                        ItemTemplate = wowItemTemplate
                    };

                    equipmentBag.AddSubItem(wowItemTemplate.InventoryType, wowItem);
                }
                else
                {
                    WowItemContainer mainBag = wowPlayerInfo.BagManager.MainBag;
                    if (mainBag == null)
                    {
                        break;
                    }

                    wowItem = new WowItem()
                    {
                        ItemTemplate = wowItemTemplate
                    };

                    mainBag.AddToFreeSlot(wowItem);
                }
            }


            foreach (WowPlayerInfoAction wowPlayerInfoAction in wowCharacterCreateInfo.WowPlayerActions.Actions)
            {
                WowActionBar wowActionBar = new WowActionBar()
                {
                    Serial = wowPlayerInfoAction.Button,
                    Action = wowPlayerInfoAction.Action,
                    Type   = wowPlayerInfoAction.Type
                };

                wowPlayerInfo.ActionBarManager.AddActionBar(wowActionBar.Serial, wowActionBar);
            }

            if (wowPlayerInfo.SaveNewCreature() == false)
            {
                netState.Send(new Word_CharCreateResponseError(ResponseCodes.CHAR_CREATE_NAME_IN_USE));
                return;
            }

            ProcessServer.WowZoneCluster.World.GlobalPlayerInfo.AddPlayerInfo(wowPlayerInfo.Name, wowPlayerInfo.Serial, wowPlayerInfo);

            netState.Send(new Word_CharCreateResponse());
        }
Beispiel #10
0
 protected static void SendUpdatePacket(WowCharacter character, Packet packet)
 {
 }
Beispiel #11
0
 public void The_static_compare_method_should_return_negative_one()
 {
     Assert.That(WowCharacter.Compare(firstWowCharacter, secondWowCharacter), Is.EqualTo(-1));
 }
Beispiel #12
0
 public void The_static_compare_method_should_produce_opposite_results_when_swapping_the_first_and_second_wow_characters()
 {
     Assert.That(WowCharacter.Compare(firstWowCharacter, secondWowCharacter) > 0, Is.Not.EqualTo(WowCharacter.Compare(secondWowCharacter, firstWowCharacter) > 0));
 }
Beispiel #13
0
 public void The_static_compare_method_should_return_non_zero()
 {
     Assert.That(WowCharacter.Compare(firstWowCharacter, secondWowCharacter), Is.Not.EqualTo(0));
 }
Beispiel #14
0
 public void The_static_compare_method_should_throw_an_invalid_cast_exception()
 {
     Assert.That(() => WowCharacter.Compare(firstWowCharacter, ( WowCharacter )@object), Throws.TypeOf <InvalidCastException>());
 }
Beispiel #15
0
        public async Task EditCharacterAsync([Description("Character Name")] WowCharacter character, [Description("Role: Tank|Healer|Melee|Ranged")] ClassRole role)
        {
            character.Role = role;

            await ReplyAsync($"Set {character.CharacterName}'s role to {role}");
        }
Beispiel #16
0
 public void SetupFixture()
 {
     createdCharacter = new WowCharacter(givenName, givenServer);
 }