Beispiel #1
0
    int GetWorldByEnum(WorldsEnum wEnum)
    {
        switch (wEnum)
        {
        case WorldsEnum.world_1:
            return(1);

        case WorldsEnum.world_2:
            return(2);

        case WorldsEnum.world_3:
            return(3);

        case WorldsEnum.world_4:
            return(4);

        case WorldsEnum.world_5:
            return(5);

        case WorldsEnum.world_6:
            return(6);

        default:
            Debug.Log("Using an unimplemented world !");
            return(-1);
        }
    }
Beispiel #2
0
 int GetWorldByEnum(WorldsEnum wEnum)
 {
     switch (wEnum) {
         case WorldsEnum.world_1:
             return 1;
         case WorldsEnum.world_2:
             return 2;
         case WorldsEnum.world_3:
             return 3;
         case WorldsEnum.world_4:
             return 4;
         case WorldsEnum.world_5:
             return 5;
         case WorldsEnum.world_6:
             return 6;
         default:
             Debug.Log("Using an unimplemented world !");
             return -1;
     }
 }