void Awake() { _collider2D = GetComponent <Collider2D>(); if (!world1) { world1 = FindObjectOfType <World_1>(); } if (!world2) { world2 = FindObjectOfType <World_2>(); } if (!world3) { world3 = FindObjectOfType <World_3>(); } }
void Awake() { if (!_camera2DRooms) { _camera2DRooms = FindObjectOfType <ProCamera2DRooms>(); } if (!World1) { World1 = GameObject.Find("World_1").GetComponent <World_1>(); } if (!World2) { World2 = GameObject.Find("World_2").GetComponent <World_2>(); } if (!World3) { World3 = GameObject.Find("World_3").GetComponent <World_3>(); } }