Beispiel #1
0
 void Awake()
 {
     _collider2D = GetComponent <Collider2D>();
     if (!world1)
     {
         world1 = FindObjectOfType <World_1>();
     }
     if (!world2)
     {
         world2 = FindObjectOfType <World_2>();
     }
     if (!world3)
     {
         world3 = FindObjectOfType <World_3>();
     }
 }
Beispiel #2
0
 void Awake()
 {
     if (!_camera2DRooms)
     {
         _camera2DRooms = FindObjectOfType <ProCamera2DRooms>();
     }
     if (!World1)
     {
         World1 = GameObject.Find("World_1").GetComponent <World_1>();
     }
     if (!World2)
     {
         World2 = GameObject.Find("World_2").GetComponent <World_2>();
     }
     if (!World3)
     {
         World3 = GameObject.Find("World_3").GetComponent <World_3>();
     }
 }