public static void Fit(this WorldView world, IObject3D itemToRender, RectangleDouble goalBounds, Matrix4X4 offset)
        {
            AxisAlignedBoundingBox meshBounds = itemToRender.GetAxisAlignedBoundingBox(offset);

            bool   done          = false;
            double scaleFraction = .1;

            // make the target size a portion of the total size
            goalBounds.Inflate(-goalBounds.Width * .1);

            int rescaleAttempts = 0;

            while (!done && rescaleAttempts++ < 500)
            {
                RectangleDouble partScreenBounds = world.GetScreenBounds(meshBounds);

                if (!NeedsToBeSmaller(partScreenBounds, goalBounds))
                {
                    world.Scale     *= 1 + scaleFraction;
                    partScreenBounds = world.GetScreenBounds(meshBounds);

                    // If it crossed over the goal reduct the amount we are adjusting by.
                    if (NeedsToBeSmaller(partScreenBounds, goalBounds))
                    {
                        scaleFraction /= 2;
                    }
                }
                else
                {
                    world.Scale     *= 1 - scaleFraction;
                    partScreenBounds = world.GetScreenBounds(meshBounds);

                    // If it crossed over the goal reduct the amount we are adjusting by.
                    if (!NeedsToBeSmaller(partScreenBounds, goalBounds))
                    {
                        scaleFraction /= 2;
                        if (scaleFraction < .001)
                        {
                            done = true;
                        }
                    }
                }
            }
        }