public ShotFactory(WorldTileSheet shotTileSheet, Camera cam)
 {
     _shotTileSheet = shotTileSheet;
     _cam           = cam;
 }
Beispiel #2
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 public EffectsManager(WorldTileSheet explosionTileSheet, WorldTileSheet particleTileSheet)
 {
     _explosionTileSheet = explosionTileSheet;
     _particleTileSheet  = particleTileSheet;
 }