[HarmonyPriority(Priority.LowerThanNormal)]  // Let other prefixes do what they want first.
    private static bool DelayUpdate(SpawnSystem __instance, bool eventSpawners)
    {
        // Ignore event spawners. Let them do what they do.
        if (eventSpawners)
        {
            return(true);
        }

        return(!WorldSpawnerManager.ShouldDelaySpawnerUpdate(__instance));
    }