public static int get_m_position(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, worldPathNode.m_position);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode o = new WorldPathNode();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #3
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    public static int AllocatePathNode(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l);
            WorldPathNode   o = worldPathfinder.AllocatePathNode();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #4
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    public static int GetSolutionNext(IntPtr l)
    {
        int result;

        try
        {
            WorldPathfinder worldPathfinder = (WorldPathfinder)LuaObject.checkSelf(l);
            WorldPathNode   solutionNext    = worldPathfinder.GetSolutionNext();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, solutionNext);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_position(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            Vector2       position;
            LuaObject.checkType(l, 2, out position);
            worldPathNode.m_position = position;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_waypointInfo(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode          worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            ConfigDataWaypointInfo waypointInfo;
            LuaObject.checkType <ConfigDataWaypointInfo>(l, 2, out waypointInfo);
            worldPathNode.m_waypointInfo = waypointInfo;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int GetGoalHeuristic(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode   worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            WorldPathfinder pathfinder;
            LuaObject.checkType <WorldPathfinder>(l, 2, out pathfinder);
            float goalHeuristic = worldPathNode.GetGoalHeuristic(pathfinder);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, goalHeuristic);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int IsSameState(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            WorldPathNode rhs;
            LuaObject.checkType <WorldPathNode>(l, 2, out rhs);
            bool b = worldPathNode.IsSameState(rhs);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, b);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int GetSuccessors(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode   worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            WorldPathfinder pathfinder;
            LuaObject.checkType <WorldPathfinder>(l, 2, out pathfinder);
            WorldPathNode parentNode;
            LuaObject.checkType <WorldPathNode>(l, 3, out parentNode);
            worldPathNode.GetSuccessors(pathfinder, parentNode);
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int GetCost(IntPtr l)
    {
        int result;

        try
        {
            WorldPathNode   worldPathNode = (WorldPathNode)LuaObject.checkSelf(l);
            WorldPathfinder pathfinder;
            LuaObject.checkType <WorldPathfinder>(l, 2, out pathfinder);
            WorldPathNode successor;
            LuaObject.checkType <WorldPathNode>(l, 3, out successor);
            float cost = worldPathNode.GetCost(pathfinder, successor);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, cost);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }