public void InitGrasslandChunks() { t_Factory.Init(AssetManager.Instance.GetTerrainSprites(), AssetManager.Instance.GetWallSprites(), c_Unique, c_Width, c_Height); w_Factory.Init(minPerChunk, maxPerChunk, maxObj); loaded = true; }
public void InitGrasslandChunks() { t_Factory.Init(AssetManager.Instance.GetTerrainSprites(), AssetManager.Instance.GetWallSprites(), c_Unique, c_Width, c_Height); w_Factory.Init(minPerChunk, maxPerChunk, maxObj); loaded = true; }