public World(WorldSettings settings) { this.settings = settings; size = settings.Size; squareSize = size * size; random = new Random(settings.seed); tileMap = new Tile[size, size]; heightMap = new float[size, size]; log = new WorldLog(this); }
private static void CheckLevelEnterPlayModeForLoadingMainScene() { if (!ProjectEditorConfig.Instance.AutoTestLevelScenes) { return; } // No game exists var game = FindAllObjects.InScene <GameBase>().FirstOrDefault(); if (game) { return; } // Found level helper var sceneRef = FindAllObjects.InScene <LevelSceneRefBase>(); if (sceneRef.Length <= 0) { return; } ManagedLog.Log($"Loading main scene to test {SceneManager.GetActiveScene().name}"); var testingScene = AssetDatabase.LoadAssetAtPath <SceneAsset>(SceneManager.GetActiveScene().path); GameWindow.TestLevel = AssetDatabase.LoadAssetAtPath <SceneAsset>(SceneManager.GetActiveScene().path); _asyncOperation = EditorSceneManager.LoadSceneAsyncInPlayMode(GameWindow.MainSceneAssetPath, new LoadSceneParameters(LoadSceneMode.Single)); _asyncOperation.completed += OnloadComplete; void OnloadComplete(AsyncOperation obj) { game = FindAllObjects.InScene <GameBase>().FirstOrDefault(); _asyncOperation.completed -= OnloadComplete; Assert.IsNotNull(game); #if USING_SHAPES WorldLog.OnScreen($"Testing {testingScene.name}"); #endif new Operation(delay: 1f, action: () => { game.StartGame(); }).Start(); } }
public void LogInWorld(object msg) { #if USING_SHAPES WorldLog.Log(msg, localTransform: transform); #endif }
private void LogOnScreen(string msg = "On Screen Log") { WorldLog.OnScreen(msg); }
private void LogInWorld(string msg = "Hello", Color?color = null) { WorldLog.Log($"{msg} At Pos", pos: Vector3.zero, color: color); WorldLog.Log($"{msg} At Transform", localTransform: transform, color: color); }