Beispiel #1
0
 public void OnVariableChanged(WorldListenerSource source, string variable)
 {
     if (State != VariableState.Awake && source == Source && variable == Variable)
     {
         State = VariableState.Changed;
         RunInstructions(Instructions);
     }
 }
Beispiel #2
0
 public void VariableChanged(WorldListenerSource source, string variable)
 {
     foreach (var listener in Listeners)
     {
         if (listener.gameObject.scene.buildIndex == SceneIndex)
         {
             listener.OnVariableChanged(source, variable);
         }
     }
 }