/* TODO This comment prevents swiping on the main menu (which would allow player to move into the world select screens)
     * void Update(){
     *      UpdateWorldInfo ();
     *      MonitorSwiping ();
     * }
     */

    //changes position and display of the world info screen to display correct data
    private void UpdateWorldInfo()
    {
        if (worldNumber > 0)
        {
            rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x, (worldNumber * worldGap));
            rectTransform.offsetMin = new Vector2(rectTransform.offsetMin.x, (worldNumber * worldGap));
            worldInfo.DisplayWorldInfo(LevelDataManager.manager.GetWorldData(worldNumber));
        }
    }