// This is basically a hack, needed because mining the bottom of a trap while a chest is placed on top can break the game
        public static bool CanMineTrap(int i, int j, ushort trap)
        {
            int y = j - (Main.tile[i, j].frameY / 18);
            int x = i - ((Main.tile[i, j].frameX % 36) / 18);

            ushort type1 = Main.tile[x, y - 1].type, type2 = Main.tile[x + 1, y - 1].type;
            bool   cankill = !TileID.Sets.BasicChest[type2] && !TileID.Sets.BasicChest[type1] && !TileID.Sets.BasicChestFake[type1] && !TileID.Sets.BasicChestFake[type2] && !TileLoader.IsDresser(type2) && !TileLoader.IsDresser(type1);

            if (cankill)
            {
                if (y != j || x == i)
                {
                    Main.tile[x + 1, y].type = TileID.Stone;
                    cankill &= WorldGen.CanKillTile(x + 1, y);
                    Main.tile[x + 1, y].type = trap;
                }
                if (y != j || x != i)
                {
                    Main.tile[x, y].type = TileID.Stone;
                    cankill &= WorldGen.CanKillTile(x, y);
                    Main.tile[x, y].type = trap;
                }
            }
            return(cankill);
        }
Beispiel #2
0
    public static void DamageTile(int i, int j, int damage, bool simulate = false)
    {
        var id = Main.LocalPlayer.hitTile.HitObject(i, j, 1);

        if (WorldGen.CanKillTile(i, j) && Main.LocalPlayer.hitTile.AddDamage(id, damage, !simulate) >= 100)
        {
            Main.LocalPlayer.hitTile.Clear(id);
            WorldGen.KillTile(i, j);
            if (Main.netMode == 1)
            {
                NetMessage.SendData(17, number2: i, number3: j);
            }
        }
    }
Beispiel #3
0
        // Adapted from the vanilla Player class method
        public void PickTile(Player player, int x, int y)
        {
            int  tileId      = player.hitTile.HitObject(x, y, 1);
            Tile tile        = Main.tile[x, y];
            int  actualPower = ShovelMethods.DigPower(tile.type, Shovel);

            if (actualPower < 100 && Pick >= Shovel)
            {
                player.PickTile(x, y, Pick);
                return;
            }
            else if (actualPower == 0)
            {
                player.PickTile(x, y, Math.Max(Shovel / 8, 1));
                return;
            }
            if (!WorldGen.CanKillTile(x, y))
            {
                actualPower = 0;
            }

            if (player.hitTile.AddDamage(tileId, actualPower, true) >= 100)
            {
                AchievementsHelper.CurrentlyMining = true;
                player.hitTile.Clear(tileId);
                bool wasActive = tile.active();
                WorldGen.KillTile(x, y, false, false, false);
                if (wasActive && !tile.active())
                {
                    AchievementsHelper.HandleMining();
                }

                AchievementsHelper.CurrentlyMining = false;
            }
            else
            {
                WorldGen.KillTile(x, y, true, false, false);
            }

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, x, y);
            }

            if (actualPower != 0)
            {
                player.hitTile.Prune();
            }
        }
Beispiel #4
0
        private bool CanGetPastTile(int x, int y)
        {
            if (WorldGen.CheckTileBreakability(x, y) != 0)
            {
                return(false);
            }
            Tile tile = Main.tile[x, y];

            if (tile.active() && TileID.Sets.Falling[tile.type])
            {
                return(false);
            }
            if (tile.active() && !WorldGen.CanKillTile(x, y))
            {
                return(false);
            }
            return(true);
        }
Beispiel #5
0
        private Point16 DrillSmartCursor(Player mountedPlayer, DrillMountData data)
        {
            Vector2 value  = (mountedPlayer.whoAmI != Main.myPlayer) ? data.crosshairPosition : (Main.screenPosition + new Vector2((float)Main.mouseX, (float)Main.mouseY));
            Vector2 center = mountedPlayer.Center;
            Vector2 value2 = value - center;
            float   num    = value2.Length();

            if (num > 224f)
            {
                num = 224f;
            }
            num += 32f;
            value2.Normalize();
            Vector2 end       = center + value2 * num;
            Point16 tilePoint = new Point16(-1, -1);

            if (!Utils.PlotTileLine(center, end, 65.6f, delegate(int x, int y)
            {
                tilePoint = new Point16(x, y);
                for (int i = 0; i < data.beams.Length; i++)
                {
                    if (data.beams[i].curTileTarget == tilePoint)
                    {
                        return(true);
                    }
                }
                if (!WorldGen.CanKillTile(x, y))
                {
                    return(true);
                }
                if (Main.tile[x, y] != null && !Main.tile[x, y].inActive() && Main.tile[x, y].active())
                {
                    return(false);
                }
                return(true);
            }))
            {
                return(tilePoint);
            }
            return(new Point16(-1, -1));
        }
Beispiel #6
0
        /// <summary>
        /// <para>Hit tile with pick without needing a player.</para>
        /// <para>Equivalent to if an actual player hit it.</para>
        /// <para>Modified from Terraria's Player.PickTile code.</para>
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="pickPower"></param>
        public static void PickTile(int x, int y, int pickPower)
        {
            int  damage = 0;
            int  tileId = MoreMechanisms.globalHitTile.HitObject(x, y, 1);
            Tile tile   = Main.tile[x, y];

            if (Main.tileNoFail[tile.type])
            {
                damage = 100;
            }

            if (Main.tileDungeon[tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203)
            {
                damage += pickPower / 2;
            }
            else if (tile.type == 48 || tile.type == 232)
            {
                damage += pickPower / 4;
            }
            else if (tile.type == 226)
            {
                damage += pickPower / 4;
            }
            else if (tile.type == 107 || tile.type == 221)
            {
                damage += pickPower / 2;
            }
            else if (tile.type == 108 || tile.type == 222)
            {
                damage += pickPower / 3;
            }
            else if (tile.type == 111 || tile.type == 223)
            {
                damage += pickPower / 4;
            }
            else if (tile.type == 211)
            {
                damage += pickPower / 5;
            }
            else
            {
                TileLoader.MineDamage(pickPower, ref damage);
            }

            if (tile.type == 211 && pickPower < 200)
            {
                damage = 0;
            }

            if ((tile.type == 25 || tile.type == 203) && pickPower < 65)
            {
                damage = 0;
            }
            else if (tile.type == 117 && pickPower < 65)
            {
                damage = 0;
            }
            else if (tile.type == 37 && pickPower < 50)
            {
                damage = 0;
            }
            else if (tile.type == 404 && pickPower < 65)
            {
                damage = 0;
            }
            else
            {
                if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55)
                {
                    damage = 0;
                }
                else if (tile.type == 56 && pickPower < 65)
                {
                    damage = 0;
                }
                else if (tile.type == 58 && pickPower < 65)
                {
                    damage = 0;
                }
                else
                {
                    if ((tile.type == 226 || tile.type == 237) && pickPower < 210)
                    {
                        damage = 0;
                    }
                    else if (Main.tileDungeon[tile.type] && pickPower < 65)
                    {
                        if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65)
                        {
                            damage = 0;
                        }
                    }
                    else if (tile.type == 107 && pickPower < 100)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 108 && pickPower < 110)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 111 && pickPower < 150)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 221 && pickPower < 100)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 222 && pickPower < 110)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 223 && pickPower < 150)
                    {
                        damage = 0;
                    }
                    else
                    {
                        TileLoader.PickPowerCheck(tile, pickPower, ref damage);
                    }
                }
            }

            if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397)
            {
                damage += pickPower;
            }

            if (tile.type == 165 || Main.tileRope[tile.type] || tile.type == 199 || Main.tileMoss[tile.type])
            {
                damage = 100;
            }

            if (MoreMechanisms.globalHitTile.AddDamage(tileId, damage, false) >= 100 && (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[tile.type]))
            {
                damage = 0;
            }

            if (tile.type == 128 || tile.type == 269)
            {
                if (tile.frameX == 18 || tile.frameX == 54)
                {
                    x--;
                    tile = Main.tile[x, y];
                    MoreMechanisms.globalHitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameX >= 100)
                {
                    damage          = 0;
                    Main.blockMouse = true;
                }
            }

            if (tile.type == 334)
            {
                if (tile.frameY == 0)
                {
                    y++;
                    tile = Main.tile[x, y];
                    MoreMechanisms.globalHitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameY == 36)
                {
                    y--;
                    tile = Main.tile[x, y];
                    MoreMechanisms.globalHitTile.UpdatePosition(tileId, x, y);
                }
                int  j      = tile.frameX;
                bool flag   = j >= 5000;
                bool cancel = false;
                if (!flag)
                {
                    int num5 = j / 18;
                    num5 %= 3;
                    x    -= num5;
                    tile  = Main.tile[x, y];
                    if (tile.frameX >= 5000)
                    {
                        flag = true;
                    }
                }

                if (flag)
                {
                    j = tile.frameX;
                    int num3 = 0;
                    while (j >= 5000)
                    {
                        j -= 5000;
                        num3++;
                    }
                    if (num3 != 0)
                    {
                        cancel = true;
                    }
                }

                if (cancel)
                {
                    damage          = 0;
                    Main.blockMouse = true;
                }
            }

            if (!WorldGen.CanKillTile(x, y))
            {
                damage = 0;
            }

            if (MoreMechanisms.globalHitTile.AddDamage(tileId, damage, true) >= 100)
            {
                //AchievementsHelper.CurrentlyMining = true;
                MoreMechanisms.globalHitTile.Clear(tileId);
                if (Main.netMode == 1 && Main.tileContainer[Main.tile[x, y].type])
                {
                    WorldGen.KillTile(x, y, true, false, false);
                    NetMessage.SendData(17, -1, -1, null, 0, (float)x, (float)y, 1f, 0, 0, 0);
                    if (Main.tile[x, y].type == 21 || (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type]))
                    {
                        NetMessage.SendData(34, -1, -1, null, 1, (float)x, (float)y, 0f, 0, 0, 0);
                    }
                    if (Main.tile[x, y].type == 467)
                    {
                        NetMessage.SendData(34, -1, -1, null, 5, (float)x, (float)y, 0f, 0, 0, 0);
                    }
                    if (TileLoader.IsDresser(Main.tile[x, y].type))
                    {
                        NetMessage.SendData(34, -1, -1, null, 3, (float)x, (float)y, 0f, 0, 0, 0);
                    }
                    if (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type])
                    {
                        NetMessage.SendData(34, -1, -1, null, 101, (float)x, (float)y, 0f, 0, Main.tile[x, y].type, 0);
                    }
                    if (Main.tile[x, y].type >= 470 && TileLoader.IsDresser(Main.tile[x, y].type))
                    {
                        NetMessage.SendData(34, -1, -1, null, 103, (float)x, (float)y, 0f, 0, Main.tile[x, y].type, 0);
                    }
                }
                else
                {
                    int  num2 = y;
                    bool num6 = Main.tile[x, num2].active();
                    WorldGen.KillTile(x, num2, false, false, false);
                    if (num6 && !Main.tile[x, num2].active())
                    {
                        //AchievementsHelper.HandleMining();
                    }
                    if (Main.netMode == 1)
                    {
                        NetMessage.SendData(17, -1, -1, null, 0, (float)x, (float)num2, 0f, 0, 0, 0);
                    }
                }
                //AchievementsHelper.CurrentlyMining = false;
            }
            else
            {
                WorldGen.KillTile(x, y, true, false, false);
                if (Main.netMode == 1)
                {
                    NetMessage.SendData(17, -1, -1, null, 0, (float)x, (float)y, 1f, 0, 0, 0);
                }
            }
            if (damage != 0)
            {
                MoreMechanisms.globalHitTile.Prune();
            }
        }
Beispiel #7
0
        /// <summary>
        /// <para>Returns true if the pickPower provided could mine the tile.</para>
        /// <para>Modified from Terraria's Player.PickTile code.</para>
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="pickPower"></param>
        public static bool CanPickTile(int x, int y, int pickPower)
        {
            int damage = 0;
            int tileId = MoreMechanisms.globalHitTile.HitObject(x, y, 1);

            Tile tile = Main.tile[x, y];

            if (Main.tileNoFail[tile.type])
            {
                damage = 100;
            }

            if (Main.tileDungeon[tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203)
            {
                damage += pickPower / 2;
            }
            else if (tile.type == 48 || tile.type == 232)
            {
                damage += pickPower / 4;
            }
            else if (tile.type == 226)
            {
                damage += pickPower / 4;
            }
            else if (tile.type == 107 || tile.type == 221)
            {
                damage += pickPower / 2;
            }
            else if (tile.type == 108 || tile.type == 222)
            {
                damage += pickPower / 3;
            }
            else if (tile.type == 111 || tile.type == 223)
            {
                damage += pickPower / 4;
            }
            else if (tile.type == 211)
            {
                damage += pickPower / 5;
            }
            else
            {
                TileLoader.MineDamage(pickPower, ref damage);
            }
            if (tile.type == 211 && pickPower < 200)
            {
                damage = 0;
            }
            if ((tile.type == 25 || tile.type == 203) && pickPower < 65)
            {
                damage = 0;
            }
            else if (tile.type == 117 && pickPower < 65)
            {
                damage = 0;
            }
            else if (tile.type == 37 && pickPower < 50)
            {
                damage = 0;
            }
            else if (tile.type == 404 && pickPower < 65)
            {
                damage = 0;
            }
            else
            {
                if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55)
                {
                    damage = 0;
                }
                else if (tile.type == 56 && pickPower < 65)
                {
                    damage = 0;
                }
                else if (tile.type == 58 && pickPower < 65)
                {
                    damage = 0;
                }
                else
                {
                    if ((tile.type == 226 || tile.type == 237) && pickPower < 210)
                    {
                        damage = 0;
                    }
                    else if (Main.tileDungeon[tile.type] && pickPower < 65)
                    {
                        if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65)
                        {
                            damage = 0;
                        }
                    }
                    else if (tile.type == 107 && pickPower < 100)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 108 && pickPower < 110)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 111 && pickPower < 150)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 221 && pickPower < 100)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 222 && pickPower < 110)
                    {
                        damage = 0;
                    }
                    else if (tile.type == 223 && pickPower < 150)
                    {
                        damage = 0;
                    }
                    else
                    {
                        TileLoader.PickPowerCheck(tile, pickPower, ref damage);
                    }
                }
            }
            if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397)
            {
                damage += pickPower;
            }
            if (tile.type == 165 || Main.tileRope[tile.type] || tile.type == 199 || Main.tileMoss[tile.type])
            {
                damage = 100;
            }
            if (/*MoreMechanisms.hitTile.AddDamage(tileId, num, false) >= 100 && */ (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[tile.type]))
            {
                damage = 0;
            }
            if (tile.type == 128 || tile.type == 269)
            {
                if (tile.frameX == 18 || tile.frameX == 54)
                {
                    x--;
                    tile = Main.tile[x, y];
                    //MoreMechanisms.hitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameX >= 100)
                {
                    damage          = 0;
                    Main.blockMouse = true;
                }
            }
            if (tile.type == 334)
            {
                if (tile.frameY == 0)
                {
                    y++;
                    tile = Main.tile[x, y];
                    //MoreMechanisms.hitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameY == 36)
                {
                    y--;
                    tile = Main.tile[x, y];
                    //MoreMechanisms.hitTile.UpdatePosition(tileId, x, y);
                }
                int  j     = tile.frameX;
                bool flag3 = j >= 5000;
                bool flag2 = false;
                if (!flag3)
                {
                    int num5 = j / 18;
                    num5 %= 3;
                    x    -= num5;
                    tile  = Main.tile[x, y];
                    if (tile.frameX >= 5000)
                    {
                        flag3 = true;
                    }
                }
                if (flag3)
                {
                    j = tile.frameX;
                    int num3 = 0;
                    while (j >= 5000)
                    {
                        j -= 5000;
                        num3++;
                    }
                    if (num3 != 0)
                    {
                        flag2 = true;
                    }
                }
                if (flag2)
                {
                    damage          = 0;
                    Main.blockMouse = true;
                }
            }
            if (!WorldGen.CanKillTile(x, y))
            {
                damage = 0;
            }

            return(damage != 0);
        }
Beispiel #8
0
        public void MineBlock(int x, int y, int pickPower, Chest chest, HitTile hitTile)
        {
            hitTile.UpdatePosition(Main.tile[x, y].type, x, y);
            int  num    = 0;
            int  tileId = hitTile.HitObject(x, y, 1);
            Tile tile   = Main.tile[x, y];

            if (Main.tileNoFail[(int)tile.type])
            {
                num = 100;
            }
            if (Main.tileDungeon[(int)tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203)
            {
                num += pickPower / 2;
            }
            else if (tile.type == 48 || tile.type == 232)
            {
                num += pickPower / 4;
            }
            else if (tile.type == 226)
            {
                num += pickPower / 4;
            }
            else if (tile.type == 107 || tile.type == 221)
            {
                num += pickPower / 2;
            }
            else if (tile.type == 108 || tile.type == 222)
            {
                num += pickPower / 3;
            }
            else if (tile.type == 111 || tile.type == 223)
            {
                num += pickPower / 4;
            }
            else if (tile.type == 211)
            {
                num += pickPower / 5;
            }
            else
            {
                TileLoader.MineDamage(pickPower, ref num);
            }
            if (tile.type == 211 && pickPower < 200)
            {
                num = 0;
            }
            if ((tile.type == 25 || tile.type == 203) && pickPower < 65)
            {
                num = 0;
            }
            else if (tile.type == 117 && pickPower < 65)
            {
                num = 0;
            }
            else if (tile.type == 37 && pickPower < 50)
            {
                num = 0;
            }
            else if (tile.type == 404 && pickPower < 65)
            {
                num = 0;
            }
            else if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55)
            {
                num = 0;
            }
            else if (tile.type == 56 && pickPower < 65)
            {
                num = 0;
            }
            else if (tile.type == 58 && pickPower < 65)
            {
                num = 0;
            }
            else if ((tile.type == 226 || tile.type == 237) && pickPower < 210)
            {
                num = 0;
            }
            else if (Main.tileDungeon[(int)tile.type] && pickPower < 65)
            {
                if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65)
                {
                    num = 0;
                }
            }
            else if (tile.type == 107 && pickPower < 100)
            {
                num = 0;
            }
            else if (tile.type == 108 && pickPower < 110)
            {
                num = 0;
            }
            else if (tile.type == 111 && pickPower < 150)
            {
                num = 0;
            }
            else if (tile.type == 221 && pickPower < 100)
            {
                num = 0;
            }
            else if (tile.type == 222 && pickPower < 110)
            {
                num = 0;
            }
            else if (tile.type == 223 && pickPower < 150)
            {
                num = 0;
            }
            else
            {
                TileLoader.PickPowerCheck(tile, pickPower, ref num);
            }
            if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397)
            {
                num += pickPower;
            }
            if (tile.type == 165 || Main.tileRope[(int)tile.type] || tile.type == 199 || Main.tileMoss[(int)tile.type])
            {
                num = 100;
            }
            if (hitTile.AddDamage(tileId, num, false) >= 100 && (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[(int)tile.type]))
            {
                num = 0;
            }
            if (tile.type == 128 || tile.type == 269)
            {
                if (tile.frameX == 18 || tile.frameX == 54)
                {
                    x--;
                    tile = Main.tile[x, y];
                    hitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameX >= 100)
                {
                    num             = 0;
                    Main.blockMouse = true;
                }
            }
            if (tile.type == 334)
            {
                if (tile.frameY == 0)
                {
                    y++;
                    tile = Main.tile[x, y];
                    hitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameY == 36)
                {
                    y--;
                    tile = Main.tile[x, y];
                    hitTile.UpdatePosition(tileId, x, y);
                }
                int  i     = (int)tile.frameX;
                bool flag  = i >= 5000;
                bool flag2 = false;
                if (!flag)
                {
                    int num2 = i / 18;
                    num2 %= 3;
                    x    -= num2;
                    tile  = Main.tile[x, y];
                    if (tile.frameX >= 5000)
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    i = (int)tile.frameX;
                    int num3 = 0;
                    while (i >= 5000)
                    {
                        i -= 5000;
                        num3++;
                    }
                    if (num3 != 0)
                    {
                        flag2 = true;
                    }
                }
                if (flag2)
                {
                    num             = 0;
                    Main.blockMouse = true;
                }
            }
            if (!WorldGen.CanKillTile(x, y))
            {
                num = 0;
            }
            if (hitTile.AddDamage(tileId, num, true) >= 100)
            {
                hitTile.Clear(tileId);
                if (Main.netMode == 2 && Main.tileContainer[(int)Main.tile[x, y].type])
                {
                    WorldGen.KillTile(x, y, true, false, false);
                    NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y, 1f, 0, 0, 0);
                    if (TileLoader.IsChest((int)Main.tile[x, y].type))
                    {
                        NetMessage.SendData(34, -1, -1, "", 1, (float)x, (float)y, 0f, 0, 0, 0);
                    }
                    if (TileLoader.IsDresser((int)Main.tile[x, y].type))
                    {
                        NetMessage.SendData(34, -1, -1, "", 3, (float)x, (float)y, 0f, 0, 0, 0);
                    }
                }
                else
                {
                    int  num4  = y;
                    bool flag3 = Main.tile[x, num4].active();
                    WorldGen.KillTile(x, num4, false, false, false);
                    if (Main.netMode == 2)
                    {
                        NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)num4, 0f, 0, 0, 0);
                    }
                }
            }
            else
            {
                WorldGen.KillTile(x, y, true, false, false);
                if (Main.netMode == 2)
                {
                    NetMessage.SendData(17, -1, -1, "", 0, (float)x, (float)y, 1f, 0, 0, 0);
                }
            }
            if (num != 0)
            {
                hitTile.Prune();
            }
        }
Beispiel #9
0
        // Adapted from the vanilla Player class method
        public static void SmartCursorLookup(Player player)
        {
            if (player.whoAmI != Main.myPlayer || !Main.SmartCursorEnabled || Main.SmartInteractShowingGenuine)
            {
                return;
            }
            try
            {
                Item item = player.inventory[player.selectedItem];
                if (Main.SmartCursorShowing && item.pick > 0)
                {
                    return;
                }

                int shovel = (item.modItem as BaseShovel)?.Shovel ?? 0;
                if (shovel <= 0)
                {
                    return;
                }

                Vector2 MousePoss = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition;
                int     x         = Utils.Clamp((int)(MousePoss.X / 16), 10, Main.maxTilesX - 10);
                int     y         = Utils.Clamp((int)(MousePoss.Y / 16), 10, Main.maxTilesY - 10);
                if (Main.tile[x, y] == null)
                {
                    return;
                }

                bool DisableSmart = false;
                if (Main.tile[x, y].active())
                {
                    DisableSmart = CanDigTile(Main.tile[x, y].type, shovel);
                }

                TileLoader.DisableSmartCursor(Main.tile[x, y], ref DisableSmart);
                int tileBoost = item.tileBoost;
                int minX      = (int)(player.position.X / 16) - Player.tileRangeX - tileBoost + 1;
                int maxX      = (int)((player.position.X + player.width) / 16) + Player.tileRangeX + tileBoost - 1;
                int minY      = (int)(player.position.Y / 16) - Player.tileRangeY - tileBoost + 1;
                int maxY      = (int)((player.position.Y + player.height) / 16) + Player.tileRangeY + tileBoost - 2;
                minX = Utils.Clamp(minX, 10, Main.maxTilesX - 10);
                maxX = Utils.Clamp(maxX, 10, Main.maxTilesX - 10);
                minY = Utils.Clamp(minY, 10, Main.maxTilesY - 10);
                maxY = Utils.Clamp(maxY, 10, Main.maxTilesY - 10);
                if (DisableSmart && x >= minX && x <= maxX && y >= minY && y <= maxY)
                {
                    return;
                }

                List <Tuple <int, int> > grapledTiles = new List <Tuple <int, int> >();
                for (int i = 0; i < player.grapCount; i++)
                {
                    Projectile projectile = Main.projectile[player.grappling[i]];
                    grapledTiles.Add(new Tuple <int, int>((int)(projectile.Center.X / 16), (int)(projectile.Center.Y / 16)));
                }
                int smartX = -1;
                int smartY = -1;
                if (PlayerInput.UsingGamepad)
                {
                    Vector2 navigatorDirections    = PlayerInput.Triggers.Current.GetNavigatorDirections();
                    Vector2 gamepadThumbstickLeft  = PlayerInput.GamepadThumbstickLeft;
                    Vector2 gamepadThumbstickRight = PlayerInput.GamepadThumbstickRight;
                    if (navigatorDirections == Vector2.Zero && gamepadThumbstickLeft.Length() < 0.05f && gamepadThumbstickRight.Length() < 0.05f)
                    {
                        MousePoss = player.Center + new Vector2(player.direction * 1000, 0f);
                    }
                }
                Vector2 MouseDir     = MousePoss - player.Center;
                int     leftOrRight  = Math.Sign(MouseDir.X);
                int     avobeOrBelow = Math.Sign(MouseDir.Y);
                if (Math.Abs(MouseDir.X) > Math.Abs(MouseDir.Y) * 3f)
                {
                    avobeOrBelow = 0;
                    MousePoss.Y  = player.Center.Y;
                }
                if (Math.Abs(MouseDir.Y) > Math.Abs(MouseDir.X) * 3f)
                {
                    leftOrRight = 0;
                    MousePoss.X = player.Center.X;
                }
                int playerTileX = (int)(player.Center.X / 16);
                int playerTileY = (int)(player.Center.Y / 16);
                List <Tuple <int, int> > startTiles = new List <Tuple <int, int> >();
                List <Tuple <int, int> > endTiles   = new List <Tuple <int, int> >();
                int notUpperCorners = avobeOrBelow == -1 && leftOrRight != 0 ? -1 : 1;
                int sideSearchX     = (int)((player.position.X + player.width / 2 + ((player.width / 2 - 1) * leftOrRight)) / 16);
                int topSearchY      = (int)(notUpperCorners == -1 ? (player.position.Y + player.height - 1f) / 16 : (player.position.Y + 0.1f) / 16);
                int widthInTiles    = player.width / 16 + ((player.width % 16 == 0) ? 0 : 1);
                int heightInTiles   = player.height / 16 + ((player.height % 16 == 0) ? 0 : 1);
                if (leftOrRight != 0)
                {
                    for (int i = 0; i < heightInTiles; i++)
                    {
                        if (Main.tile[sideSearchX, topSearchY + i * notUpperCorners] == null)
                        {
                            return;
                        }

                        startTiles.Add(new Tuple <int, int>(sideSearchX, topSearchY + i * notUpperCorners));
                    }
                }
                if (avobeOrBelow != 0)
                {
                    for (int i = 0; i < widthInTiles; i++)
                    {
                        if (Main.tile[(int)(player.position.X / 16f) + i, topSearchY] == null)
                        {
                            return;
                        }

                        startTiles.Add(new Tuple <int, int>((int)(player.position.X / 16f) + i, topSearchY));
                    }
                }
                int endX = (int)((MousePoss.X + ((player.width / 2 - 1) * leftOrRight)) / 16);
                int endY = (int)((MousePoss.Y + 0.1f - (player.height / 2 + 1)) / 16);
                if (notUpperCorners == -1)
                {
                    endY = (int)((MousePoss.Y + (player.height / 2) - 1f) / 16);
                }

                if (player.gravDir == -1f && avobeOrBelow == 0)
                {
                    endY++;
                }

                if (endY < 10)
                {
                    endY = 10;
                }

                if (endY > Main.maxTilesY - 10)
                {
                    endY = Main.maxTilesY - 10;
                }

                if (leftOrRight != 0)
                {
                    for (int i = 0; i < heightInTiles; i++)
                    {
                        if (Main.tile[endX, endY + i * notUpperCorners] == null)
                        {
                            return;
                        }

                        endTiles.Add(new Tuple <int, int>(endX, endY + i * notUpperCorners));
                    }
                }
                if (avobeOrBelow != 0)
                {
                    for (int i = 0; i < widthInTiles; i++)
                    {
                        if (Main.tile[(int)((MousePoss.X - (player.width / 2)) / 16f) + i, endY] == null)
                        {
                            return;
                        }

                        endTiles.Add(new Tuple <int, int>((int)((MousePoss.X - (player.width / 2)) / 16f) + i, endY));
                    }
                }
                List <Tuple <int, int> > validTiles = new List <Tuple <int, int> >();
                while (startTiles.Count > 0)
                {
                    Tuple <int, int> tuple  = startTiles[0];
                    Tuple <int, int> tuple2 = endTiles[0];
                    if (!Collision.TupleHitLine(tuple.Item1, tuple.Item2, tuple2.Item1, tuple2.Item2, leftOrRight * (int)player.gravDir, -avobeOrBelow * (int)player.gravDir, grapledTiles, out Tuple <int, int> tuple3))
                    {
                        startTiles.Remove(tuple);
                        endTiles.Remove(tuple2);
                    }
                    else
                    {
                        if (tuple3.Item1 != tuple2.Item1 || tuple3.Item2 != tuple2.Item2)
                        {
                            validTiles.Add(tuple3);
                        }

                        Tile tile2 = Main.tile[tuple3.Item1, tuple3.Item2];
                        if (!tile2.inActive() && tile2.active() && Main.tileSolid[tile2.type] && !Main.tileSolidTop[tile2.type] && !grapledTiles.Contains(tuple3))
                        {
                            validTiles.Add(tuple3);
                        }

                        startTiles.Remove(tuple);
                        endTiles.Remove(tuple2);
                    }
                }
                List <Tuple <int, int> > tilesToRemove = new List <Tuple <int, int> >();
                for (int i = 0; i < validTiles.Count; i++)
                {
                    if (DigPower(Main.tile[validTiles[i].Item1, validTiles[i].Item2].type, shovel) < 100 || !WorldGen.CanKillTile(validTiles[i].Item1, validTiles[i].Item2))
                    {
                        tilesToRemove.Add(validTiles[i]);
                    }
                }

                for (int i = 0; i < tilesToRemove.Count; i++)
                {
                    validTiles.Remove(tilesToRemove[i]);
                }

                tilesToRemove.Clear();
                if (validTiles.Count > 0)
                {
                    float            distance = -1f;
                    Tuple <int, int> tuple4   = validTiles[0];
                    for (int i = 0; i < validTiles.Count; i++)
                    {
                        float cdistance = Vector2.DistanceSquared(new Vector2(validTiles[i].Item1, validTiles[i].Item2) * 16 + Vector2.One * 8, player.Center);
                        if (distance == -1f || cdistance < distance)
                        {
                            distance = cdistance;
                            tuple4   = validTiles[i];
                        }
                    }
                    if (Collision.InTileBounds(tuple4.Item1, tuple4.Item2, minX, minY, maxX, maxY))
                    {
                        smartX = tuple4.Item1;
                        smartY = tuple4.Item2;
                    }
                }
                startTiles.Clear();
                endTiles.Clear();
                validTiles.Clear();
                if (smartX != -1 && smartY != -1)
                {
                    Main.SmartCursorX       = (Player.tileTargetX = smartX);
                    Main.SmartCursorY       = (Player.tileTargetY = smartY);
                    Main.SmartCursorShowing = true;
                }
                grapledTiles.Clear();
            }
            catch
            {
                Main.SmartCursorEnabled = false;
            }
        }
Beispiel #10
0
        private bool CanGetPastTile(int x, int y)
        {
            if (WorldGen.CheckTileBreakability(x, y) != 0)
            {
                return(false);
            }
            Tile tile = Main.tile[x, y];

            return((!tile.active() || !TileID.Sets.Falling[(int)tile.type]) && (!tile.active() || WorldGen.CanKillTile(x, y)));
        }
        private void PlaceThing(Hook.Player.orig_PlaceThing orig, Player self)
        {
            int createTile = self.HeldItem.createTile;

            if (createTile == TileID.Torches || (TileLoader.GetTile(createTile)?.torch ?? false))
            {
                orig(self);
                return;
            }
            Tile   tile  = Main.tile[Player.tileTargetX, Player.tileTargetY];
            Tile   tile2 = Main.tile[Player.tileTargetX, Player.tileTargetY + 1];
            ushort wall  = tile2.wall;

            if (PlaceThingChecks(self) && createTile > -1 && TileCompatCheck(tile.type, tile.frameX, createTile, self.HeldItem.placeStyle) && tile.active())
            {
                int selected = self.selectedItem;
                if (Main.tileHammer[tile.type])
                {
                    bool breakTile = Main.tileNoFail[tile.type];
                    if (!breakTile && WorldGen.CanKillTile(Player.tileTargetX, Player.tileTargetY))
                    {
                        self.selectedItem = GetBestToolSlot(self, out int power, toolType: Hammer);
                        if (tile.type == TileID.DemonAltar && (power < 80 || !Main.hardMode))
                        {
                            self.Hurt(PlayerDeathReason.ByOther(4), self.statLife / 2, -self.direction);
                        }
                    }
                    if (breakTile)
                    {
                        WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
                        SetWall(tile2);
                        if (Main.netMode == NetmodeID.MultiplayerClient)
                        {
                            NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, Player.tileTargetX, Player.tileTargetY);
                        }
                    }
                }
                else if (!(Main.tileAxe[tile.type] || Main.tileHammer[tile.type]))
                {
                    if (!Main.tileContainer[tile.type])
                    {
                        self.selectedItem = GetBestToolSlot(self, out int power, toolType: Pickaxe);
                        self.PickTile(Player.tileTargetX, Player.tileTargetY, power);
                        if (self.hitTile.data[0].damage > 0)
                        {
                            AchievementsHelper.CurrentlyMining = true;
                            self.hitTile.Clear(0);
                            WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
                            SetWall(tile2);
                            AchievementsHelper.HandleMining();
                            if (Main.netMode == NetmodeID.MultiplayerClient)
                            {
                                NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, Player.tileTargetX, Player.tileTargetY);
                            }
                            AchievementsHelper.CurrentlyMining = false;
                        }
                        else if (!tile.active())
                        {
                            tile.ResetToType(0);
                            tile.active(false);
                            SetWall(tile2);
                        }
                    }
                }
                self.selectedItem = selected;
            }
            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                ushort t = tile.type;
                orig(self);
                if (tile.type != t)
                {
                    NetMessage.SendData(MessageID.TileChange, -1, -1, null, tile.type, Player.tileTargetX, Player.tileTargetY);
                }
            }
            else
            {
                orig(self);
            }

            tile2.wall = wall;
        }