Beispiel #1
0
        public IEnumerator GetNeighbours_PlayerInZone1_NoNeighbours()
        {
            yield return(null);

            Vector3 _playerTransform = new Vector3(0f, 0f, 0f);
            int     _playerAOIM      = 999;
            LinkedList <WorldDivision.Cell> neighbours = worldDivider.GetNeighbours(_playerTransform, _playerAOIM);

            Assert.AreEqual(0, neighbours.Count);
        }
 private void UpdateZonesInfo()
 {
     myZone        = zoneManager.FindMyZone(playerTransform.position);
     adjacentZones = zoneManager.GetNeighbours(playerTransform.position, current_AOIM_radius);
 }