Beispiel #1
0
 // Update is called once per frame
 void AttachIC()
 {
     sm.AttachIC(gameObject.name);
     //if (isMultiPoint) {
     //    sm.SetMultipoint();
     //}
 }
Beispiel #2
0
 // Update is called once per frame
 void AttachIC()
 {
     workspaceEditor.SetActionPlace(true);
     workspaceEditor.AttachIC(part);
 }