public override void setWildCardValues()
 {
     Dispense.Checked       = CswEnumTristate.True;
     Dispose.Checked        = CswEnumTristate.True;
     Request.Checked        = CswEnumTristate.True;
     Undispose.Checked      = CswEnumTristate.True;
     WorkUnit.RelatedNodeId = null;
     WorkUnit.RefreshNodeName();
     WorkUnit.SyncGestalt();
 }