Beispiel #1
0
        static void Main(string[] args)
        {
            WordScrambleGameClient proxy = new WordScrambleGameClient();

            bool canPlayGame = true;

            Console.WriteLine("Player's name?");
            String playerName = Console.ReadLine();

            if (!proxy.isGameBeingHosted())
            {
                Console.WriteLine("Welcome " + playerName +
                           "! Do you want to host the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Console.WriteLine("Type the word to scramble.");
                    string inputWord = Console.ReadLine();
                    string scrambledWord = proxy.hostGame(playerName, "", inputWord);
                    canPlayGame = false;
                    Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                    Console.ReadKey();
                }
            }

            if (canPlayGame)
            {
                Console.WriteLine("Do you want to play the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Word gameWords = proxy.join(playerName);
                    Console.WriteLine("Can you unscramble this word? => " + gameWords.scrambledWord);
                    String guessedWord;
                    bool gameOver = false;
                    while (!gameOver)
                    {
                        guessedWord = Console.ReadLine();
                        gameOver = proxy.guessWord(playerName, guessedWord, gameWords.unscrambledWord);
                        if (!gameOver)
                        {
                            Console.WriteLine("Nope, try again...");
                        }
                    }
                    Console.WriteLine("You WON!!!");
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Input Method 
        /// </summary>
        static void Input()
        {
            WordScrambleGameClient proxy = new WordScrambleGameClient();

            bool canPlayGame = true;

            Console.WriteLine("Player's name?");
            String playerName = Console.ReadLine();

            if (!proxy.isGameBeingHosted())
            {
                Console.WriteLine("Welcome " + playerName +
                           "! Do you want to host the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Console.WriteLine("Type the word to scramble.");
                    string inputWord = Console.ReadLine();

                    try
                    {
                        string scrambledWord = proxy.hostGame(playerName, "", inputWord);
                        canPlayGame = false;

                        Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                        Console.ReadKey();
                    }
                    catch (FaultException<GameBeingHostedFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }
                }
            }
            if (canPlayGame)
            {
                Console.WriteLine("Do you want to play the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Word gameWords;

                    try
                    {
                        gameWords = proxy.join(playerName);
                    }
                    catch (FaultException<MaxPlayersReachedFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }
                    catch (FaultException<HostCantJoinGameFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }
                    catch (FaultException<GameIsNotBeingHostedFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }

                    Console.WriteLine("Can you unscramble this word? => " + gameWords.scrambledWord);
                    String guessedWord;
                    bool gameOver = false;
                    while (!gameOver)
                    {
                        guessedWord = Console.ReadLine();

                        try
                        {
                            gameOver = proxy.guessWord(playerName, guessedWord, gameWords.unscrambledWord);
                        }
                        catch (FaultException<PlayerNotPlayingTheGameFault> fault)
                        {
                            Console.WriteLine(fault.Detail.Reason);
                            return;
                        }

                        if (!gameOver)
                        {
                            Console.WriteLine("Nope, try again...");
                        }
                    }
                    Console.WriteLine("You WON!!!");
                }
            }
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            IWordScrambleGame      game  = new WordScrambleClient.WordScrambleGameService.WordScrambleGameClient();
            WordScrambleGameClient proxy = new WordScrambleGameClient();
            bool canPlayGame             = true;

            Console.WriteLine("Player's name?");
            String playerName = Console.ReadLine();

            if (!proxy.isGameBeingHosted())
            {
                Console.WriteLine("Welcome " + playerName +
                                  "! Do you want to host the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Console.WriteLine("Type the word to scramble.");
                    string inputWord = Console.ReadLine();
                    inputWord = inputWord.Trim();
                    string scrambledWord = "";
                    try
                    {
                        scrambledWord = proxy.hostGame(playerName, "", inputWord);
                    }
                    catch (FaultException <GameBeingHostedFault> e)
                    {
                        Console.WriteLine("WARNING: {0}", e.Detail.problem);
                    }
                    canPlayGame = false;
                    Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                    Console.ReadKey();
                }
            }

            if (canPlayGame)
            {
                Console.WriteLine("Do you want to play the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    //catch the host cannot join game exception
                    try
                    {
                        //catch the nogame hosted exception
                        try
                        {
                            //catch the maxium players reached exception
                            try
                            {
                                Word gameWords = proxy.join(playerName);
                                Console.WriteLine("Can you unscramble this word? => " + gameWords.scrambledWord);
                                String guessedWord;

                                bool gameOver = false;
                                while (!gameOver && !proxy.isGameOver())
                                {
                                    guessedWord = Console.ReadLine();
                                    //catch the 'not playing game' fault
                                    try
                                    {
                                        gameOver = proxy.guessWord(playerName, guessedWord, gameWords.unscrambledWord);
                                    }
                                    catch (FaultException <PlayerNotPlayingGameFault> e)
                                    {
                                        Console.WriteLine("Warning: {0}", e.Detail.problem);
                                    }
                                    if (!gameOver)
                                    {
                                        Console.WriteLine("Nope, try again...");
                                    }
                                    else if (proxy.isGameOver())
                                    {
                                        Console.WriteLine("Game is over. YOU HAVE LOST!");
                                    }
                                }
                                Console.WriteLine("You WON!!!");
                            }
                            catch (FaultException <MaximumPlayersReachedFault> e)
                            {
                                Console.WriteLine("WARNING: you, {1} cannot join due to {0}", e.Detail.problem, e.Detail.playerName);
                            }
                        }
                        catch (FaultException <NoGameHostedFault> e)
                        {
                            Console.WriteLine("WARNING: {0}", e.Detail.problem);
                        }
                    }
                    catch (FaultException <HostCannotJoinGameFault> e)
                    {
                        Console.WriteLine("WARNING: {0} due to your name {1} hosting.", e.Detail.problem, e.Detail.userName);
                    }
                }
            }
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            IWordScrambleGame game = new WordScrambleClient.WordScrambleGameService.WordScrambleGameClient();
            WordScrambleGameClient proxy = new WordScrambleGameClient();
            bool canPlayGame = true;
            Console.WriteLine("Player's name?");
            String playerName = Console.ReadLine();

            if (!proxy.isGameBeingHosted())
            {
                Console.WriteLine("Welcome " + playerName +
                "! Do you want to host the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Console.WriteLine("Type the word to scramble.");
                    string inputWord = Console.ReadLine();
                    inputWord = inputWord.Trim();
                    string scrambledWord = "";
                    try
                    {
                        scrambledWord = proxy.hostGame(playerName, "", inputWord);
                    }
                    catch (FaultException<GameBeingHostedFault> e)
                    {
                        Console.WriteLine("WARNING: {0}", e.Detail.problem);
                    }
                    canPlayGame = false;
                    Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                    Console.ReadKey();
                }
            }

            if (canPlayGame)
            {
                Console.WriteLine("Do you want to play the game?");
                if (Console.ReadLine().CompareTo("yes") == 0) {
                    //catch the host cannot join game exception
                    try
                    {
                        //catch the nogame hosted exception
                        try
                        {
                            //catch the maxium players reached exception
                            try
                            {
                                Word gameWords = proxy.join(playerName);
                                Console.WriteLine("Can you unscramble this word? => " + gameWords.scrambledWord);
                                String guessedWord;

                                bool gameOver = false;
                                while (!gameOver && !proxy.isGameOver())
                                {
                                    guessedWord = Console.ReadLine();
                                    //catch the 'not playing game' fault
                                    try
                                    {
                                        gameOver = proxy.guessWord(playerName, guessedWord, gameWords.unscrambledWord);
                                    }
                                    catch(FaultException<PlayerNotPlayingGameFault> e)
                                    {
                                        Console.WriteLine("Warning: {0}", e.Detail.problem);
                                    }
                                    if (!gameOver)
                                    {
                                        Console.WriteLine("Nope, try again...");
                                    }
                                    else if(proxy.isGameOver())
                                    {
                                        Console.WriteLine("Game is over. YOU HAVE LOST!");
                                    }
                                }
                                Console.WriteLine("You WON!!!");
                            }
                            catch (FaultException<MaximumPlayersReachedFault> e)
                            {

                                Console.WriteLine("WARNING: you, {1} cannot join due to {0}", e.Detail.problem, e.Detail.playerName);
                            }
                        }
                        catch (FaultException<NoGameHostedFault> e)
                        {
                            Console.WriteLine("WARNING: {0}", e.Detail.problem);
                        }

                    }
                    catch (FaultException<HostCannotJoinGameFault> e)
                    {
                        Console.WriteLine("WARNING: {0} due to your name {1} hosting.", e.Detail.problem, e.Detail.userName);
                    }
                }
            }
        }
Beispiel #5
0
        /// <summary>
        /// Input Method
        /// </summary>
        static void Input()
        {
            WordScrambleGameClient proxy = new WordScrambleGameClient();

            bool canPlayGame = true;

            Console.WriteLine("Player's name?");
            String playerName = Console.ReadLine();

            if (!proxy.isGameBeingHosted())
            {
                Console.WriteLine("Welcome " + playerName +
                                  "! Do you want to host the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Console.WriteLine("Type the word to scramble.");
                    string inputWord = Console.ReadLine();

                    try
                    {
                        string scrambledWord = proxy.hostGame(playerName, "", inputWord);
                        canPlayGame = false;

                        Console.WriteLine("You're hosting the game with word '" + inputWord + "' scrambled as '" + scrambledWord + "'");
                        Console.ReadKey();
                    }
                    catch (FaultException <GameBeingHostedFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }
                }
            }
            if (canPlayGame)
            {
                Console.WriteLine("Do you want to play the game?");
                if (Console.ReadLine().CompareTo("yes") == 0)
                {
                    Word gameWords;

                    try
                    {
                        gameWords = proxy.join(playerName);
                    }
                    catch (FaultException <MaxPlayersReachedFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }
                    catch (FaultException <HostCantJoinGameFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }
                    catch (FaultException <GameIsNotBeingHostedFault> fault)
                    {
                        Console.WriteLine(fault.Detail.Reason);
                        return;
                    }

                    Console.WriteLine("Can you unscramble this word? => " + gameWords.scrambledWord);
                    String guessedWord;
                    bool   gameOver = false;
                    while (!gameOver)
                    {
                        guessedWord = Console.ReadLine();

                        try
                        {
                            gameOver = proxy.guessWord(playerName, guessedWord, gameWords.unscrambledWord);
                        }
                        catch (FaultException <PlayerNotPlayingTheGameFault> fault)
                        {
                            Console.WriteLine(fault.Detail.Reason);
                            return;
                        }

                        if (!gameOver)
                        {
                            Console.WriteLine("Nope, try again...");
                        }
                    }
                    Console.WriteLine("You WON!!!");
                }
            }
        }