void nextTurn()
    {
        if (currentEnemyEntity != null)
        {
            currentEnemyEntity.GetComponent <EnemyAI>().NewTurn();
        }

        foreach (LetterButton b in buttons)
        {
            b.ResetButton(1);
        }

        nothingWordContainer.ClearWord();
        wordGenerator.GenerateWords();
    }