public void OnWorldQuit() { if (Settings.Debugging) { WoohooScoring.Dump(true); } }
protected override OptionResult Run(GameHitParameters <GameObject> parameters) { ScoringLookup.UnloadCaches(false); WoohooScoring.Dump(true); return(OptionResult.SuccessRetain); }
protected override OptionResult Run(GameHitParameters <GameObject> parameters) { WoohooScoring.Dump(false); return(OptionResult.SuccessRetain); }