// Start is called before the first frame update
    void Start()
    {
        //Use Gameobject to initialise empty script objects
        branchScript = branch.GetComponent <BranchText>();

        woodUpScript = woodUp.GetComponent <WoodUpdate>();
    }
Beispiel #2
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    // Start is called before the first frame update
    void Start()
    {
        //Use Gameobject to initialise empty script objects
        upgrade1TextScript = upgrade1Text.GetComponent <Upgrade1Text>();
        upgrade1CostScript = upgrade1Cost.GetComponent <Upgrade1CostText>();

        branchScript    = branch.GetComponent <BranchText>();
        rangerNumScript = rangerGainOB.GetComponent <RangerNumText>();

        woodUpScript = woodUp.GetComponent <WoodUpdate>();
    }
    // Start is called before the first frame update
    void Start()
    {
        /* Use Gameobject to initialise empty script objects */

        //Ranger
        rangerNumScript  = rangerGainOB.GetComponent <RangerNumText>();
        rangerCostScript = rangerCostOB.GetComponent <RangerCostText>();

        //Wood
        woodUpScript = woodUp.GetComponent <WoodUpdate>();
    }