Beispiel #1
0
        private static void HandleEvadeBuggedMob(LuaEventArgs args, CombatLogEventArgs e)
        {
            WoWUnit unit = e.DestUnit;
            WoWGuid guid = e.DestGuid;

            if (unit == null && StyxWoW.Me.GotTarget())
            {
                unit = StyxWoW.Me.CurrentTarget;
                guid = StyxWoW.Me.CurrentTargetGuid;
                Logger.Write("Evade: bugged mob guid:{0}, so assuming current target instead", args.Args[7]);
            }

            if (unit != null)
            {
                if (!MobsThatEvaded.ContainsKey(unit.Guid))
                {
                    MobsThatEvaded.Add(unit.Guid, 0);
                }

                MobsThatEvaded[unit.Guid] = MobsThatEvaded[unit.Guid] + 1;
                if (MobsThatEvaded[unit.Guid] < SingularSettings.Instance.EvadedAttacksAllowed)
                {
                    Logger.Write("Mob {0} has evaded {1} times. Not blacklisting yet, but will count evades on {2:X0} for now", unit.SafeName(), MobsThatEvaded[unit.Guid], unit.Guid);
                }
                else
                {
                    const int MinutesToBlacklist = 5;

                    if (Blacklist.Contains(unit.Guid, BlacklistFlags.Combat))
                    {
                        Logger.Write(Color.LightGoldenrodYellow, "Mob {0} has evaded {1} times. Previously blacklisted {2:X0} for {3} minutes!", unit.SafeName(), MobsThatEvaded[unit.Guid], unit.Guid, MinutesToBlacklist);
                    }
                    else
                    {
                        string fragment = string.Format("Mob {0} has evaded {1} times", unit.SafeName(), MobsThatEvaded[unit.Guid]);
                        Logger.Write(Color.LightGoldenrodYellow, "{0}. Blacklisting {1:X0} for {2} minutes!", fragment, unit.Guid, MinutesToBlacklist);
                        Blacklist.Add(unit.Guid, BlacklistFlags.Combat, TimeSpan.FromMinutes(MinutesToBlacklist), "Singular - " + fragment);
                        if (!Blacklist.Contains(unit.Guid, BlacklistFlags.Combat))
                        {
                            Logger.Write(Color.Pink, "error: blacklist does not contain entry for {0} after Blacklist.Add", unit.SafeName());
                        }
                    }

                    if (BotPoi.Current.Guid == unit.Guid)
                    {
                        Logger.Write("EvadeHandling: Current BotPOI type={0} is Evading, clearing now...", BotPoi.Current.Type);
                        BotPoi.Clear("Singular recognized Evade bugged mob");
                    }

                    if (StyxWoW.Me.CurrentTargetGuid == guid)
                    {
                        foreach (var target in Targeting.Instance.TargetList)
                        {
                            if (Unit.ValidUnit(target) &&
                                !Blacklist.Contains(target.Guid, BlacklistFlags.Pull | BlacklistFlags.Combat) &&
                                unit.EvadedAttacksCount() < SingularSettings.Instance.EvadedAttacksAllowed
                                )
                            {
                                Logger.Write(Color.Pink, "Setting target to {0} to get off evade bugged mob!", target.SafeName());
                                target.Target();
                                return;
                            }
                        }

                        Logger.Write(Color.Pink, "BotBase has 0 entries in Target list not blacklisted -- nothing else we can do at this point!");
                        // StyxWoW.Me.ClearTarget();
                    }
                }
            }

            /// line below was originally in Evade logic, but commenting to avoid Sleeps
            // StyxWoW.SleepForLagDuration();
        }