Beispiel #1
0
        internal static bool TestLineOfSight(C_WoWObject obj)
        {
            if (obj.LineofsightResult && obj.Distance <= obj.InteractRange)
            {
                return(true);
            }

            if (!obj._lineofSightWaitTimer.IsFinished && (obj.Distance > 30f || obj.LineofSightWaitTimer.TimeLeft.TotalMilliseconds > 750))
            {
                return(obj.LineofsightResult);
            }


            var neededFacing = WoWMathHelper.CalculateNeededFacing(Character.Player.Location, obj.Location);

            var testPoints = new List <WoWPoint>
            {
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing - 3.141593f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing - 2.356194f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing - 1.570796f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing - 0.7853982f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing + 3.141593f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing + 2.356194f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing + 1.570796f, 0f),
                WoWMathHelper.GetPointAt(obj.Location, obj.InteractRange, neededFacing + 0.7853982f, 0f)
            };

            foreach (var testPoint in testPoints)
            {
                if (GameWorld.IsInLineOfSight(Character.Player.TraceLinePosition, testPoint.Add(0f, 0f, 1.24f)))
                {
                    obj.LineofsightResult = true;
                    obj._lineofsightPoint = testPoint;
                    break;
                }
            }


            obj.LineofSightWaitTimer.Reset();
            return(obj.LineofsightResult);
        }