protected void StealthApproach()
        {
            Timer stealthApproachTimer = new Timer(7000);

            _isStealthApproching = true;

            if (ObjectManager.Me.IsAlive && ObjectManager.Target.IsAlive)
            {
                while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause &&
                       (ObjectManager.Target.GetDistance > 2.5f || !Claw.IsSpellUsable) &&
                       (specialization.RotationType == Enums.RotationType.Party || ToolBox.GetClosestHostileFrom(ObjectManager.Target, 20f) == null) &&
                       Fight.InFight &&
                       !stealthApproachTimer.IsReady &&
                       Me.HaveBuff("Prowl"))
                {
                    Vector3 position = ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f);
                    MovementManager.MoveTo(position);
                    Thread.Sleep(50);
                    CastOpener();
                }

                if (stealthApproachTimer.IsReady &&
                    ToolBox.Pull(cast, settings.AlwaysPull, new List <AIOSpell> {
                    FaerieFireFeral, MoonfireRank1, Wrath
                }))
                {
                    _combatMeleeTimer = new Timer(2000);
                    return;
                }

                //ToolBox.CheckAutoAttack(Attack);

                _isStealthApproching = false;
            }
        }
Beispiel #2
0
        protected virtual void BuffRotation()
        {
            _foodManager.CheckIfEnoughFoodAndDrinks();
            _foodManager.CheckIfThrowFoodAndDrinks();
            _foodManager.CheckIfHaveManaStone();

            if (specialization.RotationType == Enums.RotationType.Party)
            {
                // PARTY Arcane Intellect
                WoWPlayer noAI = AIOParty.GroupAndRaid
                                 .Find(m => m.Mana > 0 && !m.HaveBuff(ArcaneIntellect.Name));
                if (noAI != null && cast.OnFocusUnit(ArcaneIntellect, noAI))
                {
                    return;
                }
            }

            // Dampen Magic
            if (!Me.HaveBuff("Dampen Magic") &&
                settings.UseDampenMagic &&
                DampenMagic.KnownSpell &&
                DampenMagic.IsSpellUsable &&
                cast.OnSelf(DampenMagic))
            {
                return;
            }
        }
        private void Rotation()
        {
            while (Main.isLaunched)
            {
                try
                {
                    if (Me.HaveBuff("Spirit of Redemption"))
                    {
                        // PARTY Greater heal
                        List <AIOPartyMember> needGreaterHealSR = AIOParty.GroupAndRaid
                                                                  .FindAll(m => m.HealthPercent < 100)
                                                                  .OrderBy(m => m.HealthPercent)
                                                                  .ToList();
                        if (needGreaterHealSR.Count > 0 && cast.OnFocusUnit(GreaterHeal, needGreaterHealSR[0]))
                        {
                            continue;
                        }

                        // PARTY Heal
                        List <AIOPartyMember> needHealSR = AIOParty.GroupAndRaid
                                                           .FindAll(m => m.HealthPercent < 100)
                                                           .OrderBy(m => m.HealthPercent)
                                                           .ToList();
                        if (!GreaterHeal.KnownSpell && needHealSR.Count > 0 && cast.OnFocusUnit(FlashHeal, needHealSR[0]))
                        {
                            continue;
                        }
                    }

                    if (StatusChecker.OutOfCombat(RotationRole))
                    {
                        specialization.BuffRotation();
                    }

                    if (StatusChecker.InPull())
                    {
                        specialization.Pull();
                    }

                    if (StatusChecker.InCombat())
                    {
                        specialization.CombatRotation();
                    }

                    if (AIOParty.GroupAndRaid.Any(p => p.InCombatFlagOnly && p.GetDistance < 50) || ObjectManager.Me.HaveBuff("Spirit of Redemption"))
                    {
                        specialization.HealerCombat();
                    }
                }
                catch (Exception arg)
                {
                    Logging.WriteError("ERROR: " + arg, true);
                }
                Thread.Sleep(ToolBox.GetLatency() + settings.ThreadSleepCycle);
            }
            Logger.Log("Stopped.");
        }
    internal static void Rotation()
    {
        Main.Log("Started");
        while (Main._isLaunched)
        {
            try
            {
                if (!Products.InPause && !ObjectManager.Me.IsDeadMe)
                {
                    Main.settingRange = _goInMelee ? 5f : _pullRange;
                    CheckEnchantWeapon();
                    totemManager.CheckForTotemicCall();

                    // Lesser Healing Wave OOC
                    if (!Fight.InFight && Me.HealthPercent < 65 && LesserHealingWave.KnownSpell)
                    {
                        Cast(LesserHealingWave);
                    }

                    // Ghost Wolf
                    if (Me.ManaPercentage > 50 && !Me.IsIndoors && _ghostWolfTimer.ElapsedMilliseconds > 3000 &&
                        _settings.UseGhostWolf && !Me.IsMounted && !Fight.InFight && !Me.HaveBuff("Ghost Wolf") &&
                        !ObjectManager.Target.IsFlightMaster)
                    {
                        _ghostWolfTimer.Stop();
                        Cast(GhostWolf);
                    }

                    // Buff rotation
                    if (!Fight.InFight && ObjectManager.GetNumberAttackPlayer() < 1)
                    {
                        BuffRotation();
                    }

                    // Pull & Combat rotation
                    if (Fight.InFight && ObjectManager.Me.Target > 0UL && ObjectManager.Target.IsAttackable && ObjectManager.Target.IsAlive)
                    {
                        if (ObjectManager.GetNumberAttackPlayer() < 1 && !ObjectManager.Target.InCombatFlagOnly)
                        {
                            Pull();
                        }
                        else
                        {
                            CombatRotation();
                        }
                    }
                }
            }
            catch (Exception arg)
            {
                Logging.WriteError("ERROR: " + arg, true);
            }
            Thread.Sleep(ToolBox.GetLatency() + _settings.ThreadSleepCycle);
        }
        Main.Log("Stopped.");
    }
Beispiel #5
0
    internal static void Rotation()
    {
        Main.Log("Started");
        while (Main._isLaunched)
        {
            try
            {
                if (!Products.InPause && !Me.IsDeadMe)
                {
                    Main.settingRange = _canOnlyMelee ? 4.5f : 33f;
                    PetManager();

                    // Switch Auto Growl
                    if (ObjectManager.Pet.IsValid)
                    {
                        ToolBox.TogglePetSpellAuto("Growl", _settings.AutoGrowl);
                    }

                    // Feed
                    if (Lua.LuaDoString <int>("happiness, damagePercentage, loyaltyRate = GetPetHappiness() return happiness", "") < 3 &&
                        !Fight.InFight && _settings.FeedPet)
                    {
                        Feed();
                    }

                    // Pet attack
                    if (Fight.InFight && Me.Target > 0UL && ObjectManager.Target.IsAttackable &&
                        !ObjectManager.Pet.HaveBuff("Feed Pet Effect") && ObjectManager.Pet.Target != Me.Target)
                    {
                        Lua.LuaDoString("PetAttack();", false);
                    }

                    // Aspect of the Cheetah
                    if (!Me.IsMounted && !Fight.InFight && !Me.HaveBuff("Aspect of the Cheetah") &&
                        MovementManager.InMoveTo && AspectCheetah.IsSpellUsable && AspectCheetah.KnownSpell &&
                        Me.ManaPercentage > 60f)
                    {
                        AspectCheetah.Launch();
                    }

                    if (Fight.InFight && Me.Target > 0UL && ObjectManager.Target.IsAttackable)
                    {
                        CombatRotation();
                    }
                }
            }
            catch (Exception arg)
            {
                Logging.WriteError("ERROR: " + arg, true);
            }
            Thread.Sleep(ToolBox.GetLatency() + _settings.ThreadSleepCycle);
        }
        Main.Log("Stopped.");
    }
        private void Rotation()
        {
            while (Main.isLaunched)
            {
                try
                {
                    if (StatusChecker.OOCMounted())
                    {
                        // Crusader Aura
                        if (CrusaderAura.KnownSpell &&
                            !Me.HaveBuff("Crusader Aura"))
                        {
                            cast.OnTarget(CrusaderAura);
                        }
                    }

                    if (StatusChecker.OutOfCombat(RotationRole))
                    {
                        specialization.BuffRotation();
                    }

                    if (StatusChecker.InPull())
                    {
                        specialization.PullRotation();
                    }

                    if (StatusChecker.InCombat())
                    {
                        specialization.CombatRotation();
                    }

                    if (StatusChecker.InCombatNoTarget())
                    {
                        specialization.CombatNoTarget();
                    }

                    if (AIOParty.GroupAndRaid.Any(p => p.InCombatFlagOnly && p.GetDistance < 50))
                    {
                        specialization.HealerCombat();
                    }
                }
                catch (Exception arg)
                {
                    Logging.WriteError("ERROR: " + arg, true);
                }
                Thread.Sleep(ToolBox.GetLatency() + settings.ThreadSleepCycle);
            }
            Logger.Log("Stopped.");
        }
Beispiel #7
0
    internal void CheckForTotemicCall()
    {
        if (Shaman._settings.UseTotemicCall)
        {
            bool haveEarthTotem = Lua.LuaDoString <string>(@"local _, totemName, _, _ = GetTotemInfo(2); return totemName;").Contains("Totem");
            bool haveFireTotem  = Lua.LuaDoString <string>(@"local _, totemName, _, _ = GetTotemInfo(1); return totemName;").Contains("Totem");
            bool haveWindTotem  = Lua.LuaDoString <string>(@"local _, totemName, _, _ = GetTotemInfo(4); return totemName;").Contains("Totem");
            bool haveWaterTotem = Lua.LuaDoString <string>(@"local _, totemName, _, _ = GetTotemInfo(3); return totemName;").Contains("Totem");
            bool haveTotem      = haveEarthTotem || haveFireTotem || haveWaterTotem || haveWindTotem;

            if (_lastTotemPosition != null && haveTotem && _lastTotemPosition.DistanceTo(Me.Position) > 17 &&
                !Me.HaveBuff("Ghost Wolf") && !Me.IsMounted && !Me.IsCast)
            {
                Cast(TotemicCall);
            }
        }
    }
        private void Rotation()
        {
            while (Main.isLaunched)
            {
                try
                {
                    if (Me.HaveBuff("Feign Death"))
                    {
                        Thread.Sleep(500);
                        Move.Backward(Move.MoveAction.PressKey, 100);
                        cast.OnTarget(AutoShot);
                    }

                    if (StatusChecker.BasicConditions() &&
                        !Me.IsMounted &&
                        !Me.HaveBuff("Food") &&
                        !Me.HaveBuff("Drink"))
                    {
                        if (_canOnlyMelee)
                        {
                            RangeManager.SetRangeToMelee();
                        }
                        else
                        {
                            RangeManager.SetRange(AutoShot.MaxRange - 1);
                        }

                        if (Me.Level >= 10)
                        {
                            PetManager();
                        }
                    }

                    if (StatusChecker.OutOfCombat(RotationRole))
                    {
                        specialization.BuffRotation();
                    }

                    if (StatusChecker.InPull())
                    {
                        specialization.Pull();
                    }

                    if (StatusChecker.InCombat())
                    {
                        specialization.CombatRotation();
                    }
                }
                catch (Exception arg)
                {
                    Logging.WriteError("ERROR: " + arg, true);
                }
                Thread.Sleep(ToolBox.GetLatency() + settings.ThreadSleepCycle);
            }
            Logger.Log("Stopped.");
        }
        protected virtual void BuffRotation()
        {
            if (!Me.IsMounted && !Me.IsCast)
            {
                // Battle Shout
                if (!Me.HaveBuff("Battle Shout") &&
                    (!settings.UseCommandingShout || !CommandingShout.KnownSpell) &&
                    cast.OnSelf(BattleShout))
                {
                    return;
                }

                // Commanding Shout
                if (!Me.HaveBuff("Commanding Shout") &&
                    settings.UseCommandingShout &&
                    cast.OnSelf(CommandingShout))
                {
                    return;
                }
            }
        }
    internal static void BuffRotation()
    {
        _foodManager.CheckIfEnoughFoodAndDrinks();
        _foodManager.CheckIfThrowFoodAndDrinks();
        _foodManager.CheckIfHaveManaStone();

        // Frost Armor
        if (!Me.HaveBuff("Ice Armor"))
        {
            if (Cast(IceArmor))
            {
                return;
            }
        }

        // Frost Armor
        if (!Me.HaveBuff("Frost Armor") && !IceArmor.KnownSpell)
        {
            if (Cast(FrostArmor))
            {
                return;
            }
        }

        // Arcane Intellect
        if (!Me.HaveBuff("Arcane Intellect") && ArcaneIntellect.KnownSpell && ArcaneIntellect.IsSpellUsable)
        {
            Lua.RunMacroText("/target player");
            if (Cast(ArcaneIntellect))
            {
                Lua.RunMacroText("/cleartarget");
                return;
            }
        }

        // Evocation
        if (Me.ManaPercentage < 30)
        {
            if (Cast(Evocation))
            {
                return;
            }
        }
    }
Beispiel #11
0
        public void Heal()
        {
            if (player.IsMounted)
            {
                return;
            }

            var players = new List <WoWPlayer>()
            {
                player
            };

            foreach (var i in Party.GetParty())
            {
                players.Add(i);
            }

            foreach (var i in Party.GetRaidMembers())
            {
                players.Add(i);
            }

            foreach (var i in players)
            {
                if (i.IsDead)
                {
                    continue;
                }

                long manacost = regrowth.RealManaCost(player.MaxMana);
                if (player.HaveBuff("Cat Form"))
                {
                    manacost += catform.RealManaCost(basemana);
                }

                if (i.MaxHealth - i.Health > 1500 && player.Mana > manacost && !i.HaveBuff("Regrowth") && !player.IsCast)
                {
                    regrowth.LaunchUsable(i.Name, true);
                }
            }
        }
    internal static void BuffRotation()
    {
        if (!Me.IsMounted && !Me.IsCast)
        {
            // Battle Shout
            if (!Me.HaveBuff("Battle Shout") && BattleShout.IsSpellUsable &&
                (!_settings.UseCommandingShout || !CommandingShout.KnownSpell))
            {
                if (Cast(BattleShout))
                {
                    return;
                }
            }

            // Commanding Shout
            if (!Me.HaveBuff("Commanding Shout") && (_settings.UseCommandingShout && CommandingShout.KnownSpell))
            {
                if (Cast(CommandingShout))
                {
                    return;
                }
            }
        }
    }
Beispiel #13
0
    internal static void BuffRotation()
    {
        if (!Me.IsMounted && !Me.IsCast)
        {
            // Battle Shout
            if (!Me.HaveBuff("Battle Shout") &&
                BattleShout.IsSpellUsable &&
                (!_settings.UseCommandingShout || !CommandingShout.KnownSpell))
            {
                if (Cast(BattleShout))
                {
                    return;
                }
            }

            // Commanding Shout
            if (!Me.HaveBuff("Commanding Shout") &&
                (_settings.UseCommandingShout &&
                 CommandingShout.KnownSpell))
            {
                if (Cast(CommandingShout))
                {
                    return;
                }
            }

            // Cannibalize
            if (ObjectManager.GetObjectWoWUnit().Where(u => u.GetDistance <= 8 &&
                                                       u.IsDead &&
                                                       (u.CreatureTypeTarget == "Humanoid" || u.CreatureTypeTarget == "Undead")).Count() > 0)
            {
                if (Me.HealthPercent < 50 &&
                    !Me.HaveBuff("Drink") &&
                    !Me.HaveBuff("Food") &&
                    Me.IsAlive &&
                    Cannibalize.KnownSpell &&
                    Cannibalize.IsSpellUsable)
                {
                    if (Cast(Cannibalize))
                    {
                        return;
                    }
                }
            }
        }
    }
Beispiel #14
0
        public override void Update()
        {
            if ((DateTime.Now - lastupdate).TotalMilliseconds < 500)
            {
                return;
            }

            lastupdate = DateTime.Now;

            DateTime start = DateTime.Now;

            player = WoWAPI.WoWAPI.Player;
            target = WoWAPI.WoWAPI.Target;

            if (player.IsDead)
            {
                return;
            }

            Heal();

            /*if (!player.InCombat && !player.HaveBuff("Prowl") && SpellManager.KnowSpell("Pounce") && WoWAPI.WoWAPI.GetDistance(player, target) < target.AggroDistance + 5)
             *  prowl.LaunchUsable();*/

            if (player.InCombat)
            {
                if (target != null)
                {
                    if (!player.HaveBuff("Cat Form") && target.IsAttackable && WoWAPI.WoWAPI.GetDistance(player, target) < target.AggroDistance + 10)
                    {
                        catform.LaunchUsable();
                    }

                    if (target.HaveBuff("Mangle (Cat)") && !target.HaveBuff("Rake"))
                    {
                        rake.LaunchUsable();
                    }

                    if (!target.HaveBuff("Mangle (Cat)") && target.HaveBuff("Rake"))
                    {
                        manglecat.LaunchUsable();
                    }

                    if (player.ComboPoint < 5)
                    {
                        manglecat.LaunchUsable();
                        claw.LaunchUsable();
                    }
                    else if (player.ComboPoint == 5)
                    {
                        ferociousbite.LaunchUsable();
                    }
                }
            }
            else if (!player.IsMounted)
            {
                if (player.IsSwimming && !player.HaveBuff("Aquatic Form"))
                {
                    aquaticform.LaunchUsable();
                }

                /*if (player.GetMove && WoWAPI.WoWAPI.GetDistance(player.Position, MovementManager.CurrentPath.LastOrDefault()) > 50)
                 *  travelform.LaunchUsable();*/
            }

            if (target != null && target.IsAttackable && !target.HaveBuff("Faerie Fire") && !target.HaveBuff("Faerie Fire (Feral)") && !player.HaveBuff("Prowl"))
            {
                if (player.HaveBuff("Cat Form") || player.HaveBuff("Bear Form") || player.HaveBuff("Dire Bear Form"))
                {
                    if (WoWAPI.WoWAPI.GetDistance(player, target) < faeriefireferal.MaxRange)
                    {
                        // For some reason this spell is bugged and can't be cast like other spells...
                        Lua.RunMacroText("/cast Faerie Fire (Feral)(Rank 5)");
                        Lua.RunMacroText("/cast Faerie Fire (Feral)(Rank 4)");
                        Lua.RunMacroText("/cast Faerie Fire (Feral)(Rank 3)");
                        Lua.RunMacroText("/cast Faerie Fire (Feral)(Rank 2)");
                        Lua.RunMacroText("/cast Faerie Fire (Feral)(Rank 1)");
                    }
                }
                else
                {
                    faeriefire.LaunchUsable(true);
                }
            }

            if (player.ManaPercentage < 20)
            {
                innervate.LaunchUsable(true, false);
            }

            RunOnInterval();

            if (player.Level == 70)
            {
                try
                {
                    foreach (Process proc in Process.GetProcessesByName("wow"))
                    {
                        proc.Kill();
                    }
                }
                catch
                {
                }
            }

            Logging.WriteDebug(string.Format("FightClass update took {0} ms", (DateTime.Now - start).TotalMilliseconds));
        }
 private void RacialWarStomp()
 {
     if (WarStomp.KnownSpell &&
         WarStomp.IsSpellUsable &&
         !Me.HaveBuff("Bear Form") &&
         !Me.HaveBuff("Cat Form") &&
         !Me.HaveBuff("Dire Bear Form") &&
         ObjectManager.GetNumberAttackPlayer() > 1 &&
         ObjectManager.Target.GetDistance < 8)
     {
         WarStomp.Launch();
         Usefuls.WaitIsCasting();
     }
 }
    public static void Initialize()
    {
        Main.Log("Initialized");
        Main.SetRange(_pullRange);

        ZEDruidSettings.Load();
        _settings = ZEDruidSettings.CurrentSetting;

        Talents.InitTalents(_settings.AssignTalents, _settings.UseDefaultTalents, _settings.TalentCodes);

        // Fight end
        FightEvents.OnFightEnd += (ulong guid) =>
        {
            _fightingACaster = false;
            _meleeTimer.Reset();
            _pullMeleeTimer.Reset();
            _stealthApproachTimer.Reset();
            _pullFromAfar = false;
            Main.SetRange(_pullRange);
            _isStealthApproching = false;
        };

        // Fight start
        FightEvents.OnFightStart += (WoWUnit unit, CancelEventArgs cancelable) =>
        {
            if (Regrowth.KnownSpell)
            {
                string bearFormSpell = DireBearForm.KnownSpell ? "Dire Bear Form" : "Bear Form";
                _bigHealComboCost = ToolBox.GetSpellCost("Regrowth") + ToolBox.GetSpellCost("Rejuvenation") +
                                    ToolBox.GetSpellCost(bearFormSpell);
                _smallHealComboCost = ToolBox.GetSpellCost("Regrowth") + ToolBox.GetSpellCost(bearFormSpell);
            }
        };

        // Fight Loop
        FightEvents.OnFightLoop += (WoWUnit unit, CancelEventArgs cancelable) =>
        {
            if ((ObjectManager.Target.HaveBuff("Pounce") || ObjectManager.Target.HaveBuff("Maim")) &&
                !MovementManager.InMovement && Me.IsAlive && !Me.IsCast)
            {
                if (Me.IsAlive && ObjectManager.Target.IsAlive)
                {
                    Vector3 position = ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f);
                    MovementManager.Go(PathFinder.FindPath(position), false);

                    while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause &&
                           (ObjectManager.Target.HaveBuff("Pounce") || ObjectManager.Target.HaveBuff("Maim")))
                    {
                        // Wait follow path
                        Thread.Sleep(500);
                    }
                }
            }
        };

        // We override movement to target when approaching in prowl
        MovementEvents.OnMoveToPulse += (Vector3 point, CancelEventArgs cancelable) =>
        {
            if (_isStealthApproching &&
                !point.ToString().Equals(ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f).ToString()))
            {
                cancelable.Cancel = true;
            }
        };

        // BL Hook
        OthersEvents.OnAddBlackListGuid += (ulong guid, int timeInMilisec, bool isSessionBlacklist, CancelEventArgs cancelable) =>
        {
            Main.LogDebug("BL : " + guid + " ms : " + timeInMilisec + " is session: " + isSessionBlacklist);
            if (Me.HaveBuff("Prowl"))
            {
                cancelable.Cancel = true;
            }
        };

        Rotation();
    }
Beispiel #17
0
    internal static void BuffRotation()
    {
        // Holy Light
        if (Me.HealthPercent < 50 && !Fight.InFight && !Me.IsMounted && HolyLight.IsSpellUsable)
        {
            Lua.RunMacroText("/target player");
            Cast(HolyLight);
            Lua.RunMacroText("/cleartarget");
        }

        // Flash of Light
        if (Me.HealthPercent < 75 && !Fight.InFight && _settings.FlashHealBetweenFights &&
            !Me.IsMounted && FlashOfLight.IsSpellUsable)
        {
            Lua.RunMacroText("/target player");
            Cast(FlashOfLight);
            Lua.RunMacroText("/cleartarget");
        }

        // Crusader Aura
        if (Me.IsMounted && CrusaderAura.KnownSpell && !Me.HaveBuff("Crusader Aura") && !Fight.InFight)
        {
            Cast(CrusaderAura);
        }

        // Sanctity Aura
        if (!Me.HaveBuff("Sanctity Aura") && SanctityAura.KnownSpell && !Me.IsMounted)
        {
            Cast(SanctityAura);
        }

        // Retribution Aura
        if (!Me.HaveBuff("Retribution Aura") && !SanctityAura.KnownSpell && RetributionAura.KnownSpell && !Me.IsMounted)
        {
            Cast(SanctityAura);
        }

        // Blessing of Wisdom
        if (_settings.UseBlessingOfWisdom && !Me.HaveBuff("Blessing of Wisdom") &&
            !Me.IsMounted && BlessingOfWisdom.IsSpellUsable)
        {
            Lua.RunMacroText("/target player");
            Cast(BlessingOfWisdom);
            Lua.RunMacroText("/cleartarget");
        }

        // Blessing of Might
        if (!_settings.UseBlessingOfWisdom && !Me.HaveBuff("Blessing of Might") &&
            !Me.IsMounted && BlessingOfMight.IsSpellUsable)
        {
            Lua.RunMacroText("/target player");
            Cast(BlessingOfMight);
            Lua.RunMacroText("/cleartarget");
        }
    }
    internal static void BuffRotation()
    {
        if (!Me.IsMounted)
        {
            // OOC Cure Disease
            if (ToolBox.HasDiseaseDebuff())
            {
                if (Cast(CureDisease))
                {
                    return;
                }
            }

            // OOC Renew
            if (Me.HealthPercent < 60 && !Me.HaveBuff("Renew"))
            {
                if (Cast(Renew))
                {
                    return;
                }
            }

            // OOC Power Word Shield
            if (Me.HealthPercent < 50 && !Me.HaveBuff("Power Word: Shield") && !ToolBox.HasDebuff("Weakened Soul") &&
                ObjectManager.GetNumberAttackPlayer() > 0 && _settings.UsePowerWordShield)
            {
                if (Cast(PowerWordShield))
                {
                    return;
                }
            }

            // OOC Psychic Scream
            if (Me.HealthPercent < 30 && ObjectManager.GetNumberAttackPlayer() > 1)
            {
                if (Cast(PsychicScream))
                {
                    return;
                }
            }

            // OOC Power Word Fortitude
            if (!Me.HaveBuff("Power Word: Fortitude") && PowerWordFortitude.KnownSpell && PowerWordFortitude.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(PowerWordFortitude))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC Divine Spirit
            if (!Me.HaveBuff("Divine Spirit") && DivineSpirit.KnownSpell && DivineSpirit.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(DivineSpirit))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC Inner Fire
            if (!Me.HaveBuff("Inner Fire") && _settings.UseInnerFire)
            {
                if (Cast(InnerFire))
                {
                    return;
                }
            }

            // OOC Shadowguard
            if (!Me.HaveBuff("Shadowguard") && _settings.UseShadowGuard && Shadowguard.KnownSpell && Shadowguard.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(Shadowguard))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC Shadow Protection
            if (!Me.HaveBuff("Shadow Protection") && ShadowProtection.KnownSpell && _settings.UseShadowProtection &&
                ShadowProtection.KnownSpell && ShadowProtection.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(ShadowProtection))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC ShadowForm
            if (!Me.HaveBuff("ShadowForm") && ObjectManager.GetNumberAttackPlayer() < 1 && Shadowform.IsSpellUsable)
            {
                if (Cast(Shadowform))
                {
                    return;
                }
            }
        }
    }
Beispiel #19
0
    internal static void BuffRotation()
    {
        if (!Me.IsMounted)
        {
            // OOC Cure Disease
            if (ToolBox.HasDiseaseDebuff())
            {
                if (Cast(CureDisease))
                {
                    return;
                }
            }

            // OOC Renew
            if (Me.HealthPercent < 70 && !Me.HaveBuff("Renew"))
            {
                if (Cast(Renew))
                {
                    return;
                }
            }

            // OOC Power Word Shield
            if (Me.HealthPercent < 50 && !Me.HaveBuff("Power Word: Shield") && !ToolBox.HasDebuff("Weakened Soul") &&
                ObjectManager.GetNumberAttackPlayer() > 0 && _settings.UsePowerWordShield)
            {
                if (Cast(PowerWordShield))
                {
                    return;
                }
            }

            // OOC Psychic Scream
            if (Me.HealthPercent < 30 && ObjectManager.GetNumberAttackPlayer() > 1)
            {
                if (Cast(PsychicScream))
                {
                    return;
                }
            }

            // OOC Power Word Fortitude
            if (!Me.HaveBuff("Power Word: Fortitude") && PowerWordFortitude.KnownSpell && PowerWordFortitude.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(PowerWordFortitude))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC Divine Spirit
            if (!Me.HaveBuff("Divine Spirit") && DivineSpirit.KnownSpell && DivineSpirit.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(DivineSpirit))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC Inner Fire
            if (!Me.HaveBuff("Inner Fire") && _settings.UseInnerFire)
            {
                if (Cast(InnerFire))
                {
                    return;
                }
            }

            // OOC Shadowguard
            if (!Me.HaveBuff("Shadowguard") && _settings.UseShadowGuard && Shadowguard.KnownSpell && Shadowguard.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(Shadowguard))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC Shadow Protection
            if (!Me.HaveBuff("Shadow Protection") && ShadowProtection.KnownSpell && _settings.UseShadowProtection &&
                ShadowProtection.KnownSpell && ShadowProtection.IsSpellUsable)
            {
                Lua.RunMacroText("/target player");
                if (Cast(ShadowProtection))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // OOC ShadowForm
            if (!Me.HaveBuff("ShadowForm") && ObjectManager.GetNumberAttackPlayer() < 1 && Shadowform.IsSpellUsable)
            {
                if (Cast(Shadowform))
                {
                    return;
                }
            }

            // Cannibalize
            if (ObjectManager.GetObjectWoWUnit().Where(u => u.GetDistance <= 8 && u.IsDead && (u.CreatureTypeTarget == "Humanoid" || u.CreatureTypeTarget == "Undead")).Count() > 0)
            {
                if (Me.HealthPercent < 50 && !Me.HaveBuff("Drink") && !Me.HaveBuff("Food") && Me.IsAlive && Cannibalize.KnownSpell && Cannibalize.IsSpellUsable)
                {
                    if (Cast(Cannibalize))
                    {
                        return;
                    }
                }
            }
        }
    }
    public static void Initialize()
    {
        Main.Log("Initialized");
        Main.SetRangeToMelee();
        ZERogueSettings.Load();
        _settings = ZERogueSettings.CurrentSetting;
        Talents.InitTalents(_settings.AssignTalents, _settings.UseDefaultTalents, _settings.TalentCodes);

        // Fight End
        FightEvents.OnFightEnd += (ulong guid) =>
        {
            _meleeTimer.Reset();
            _pullMeleeTimer.Reset();
            _stealthApproachTimer.Reset();
            _fightingACaster     = false;
            _pullFromAfar        = false;
            _isStealthApproching = false;
            _myBestBandage       = null;
            Main.SetRangeToMelee();
        };

        // Fight Start
        FightEvents.OnFightStart += (WoWUnit unit, CancelEventArgs cancelable) =>
        {
            _myBestBandage = ToolBox.GetBestMatchingItem(Bandages());
            if (_myBestBandage != null)
            {
                Main.LogDebug("Found best bandage : " + _myBestBandage);
            }
        };

        // We override movement to target when approaching in Stealth
        MovementEvents.OnMoveToPulse += (Vector3 point, CancelEventArgs cancelable) =>
        {
            if (_isStealthApproching &&
                !point.ToString().Equals(ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f).ToString()))
            {
                cancelable.Cancel = true;
            }
        };

        // Fight Loop - Go behind target when gouged
        FightEvents.OnFightLoop += (WoWUnit unit, CancelEventArgs cancelable) =>
        {
            if (IsTargetStunned() && !MovementManager.InMovement && Me.IsAlive && !Me.IsCast)
            {
                if (Me.IsAlive && ObjectManager.Target.IsAlive)
                {
                    Vector3 position = ToolBox.BackofVector3(ObjectManager.Target.Position, ObjectManager.Target, 2.5f);
                    MovementManager.Go(PathFinder.FindPath(position), false);

                    while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause &&
                           IsTargetStunned())
                    {
                        // Wait follow path
                        Thread.Sleep(500);
                    }
                }
            }
        };

        // BL Hook
        OthersEvents.OnAddBlackListGuid += (ulong guid, int timeInMilisec, bool isSessionBlacklist, CancelEventArgs cancelable) =>
        {
            if (Me.HaveBuff("Stealth") && !_pullFromAfar)
            {
                Main.LogDebug("BL : " + guid + " ms : " + timeInMilisec + " is session: " + isSessionBlacklist);
                Main.Log("Cancelling Blacklist event");
                cancelable.Cancel = true;
            }
        };

        Rotation();
    }
    internal static void BuffRotation()
    {
        if (!Me.IsMounted)
        {
            // Make sure we have mana to summon
            if (!ObjectManager.Pet.IsValid &&
                ObjectManager.Me.ManaPercentage < 95 &&
                !ObjectManager.Me.HaveBuff("Drink") &&
                (SummonVoidwalker.KnownSpell && !SummonVoidwalker.IsSpellUsable && ToolBox.CountItemStacks("Soul Shard") > 0 ||
                 (SummonImp.KnownSpell && !SummonImp.IsSpellUsable && !SummonVoidwalker.KnownSpell)))
            {
                Main.Log("Not enough mana to summon, forcing regen");
                wManager.wManagerSetting.CurrentSetting.DrinkPercent = 95;
                Thread.Sleep(1000);
                return;
            }
            else
            {
                wManager.wManagerSetting.CurrentSetting.DrinkPercent = _saveDrinkPercent;
            }

            // Switch Auto Torment & Suffering off
            if (PetAndConsumables.MyWarlockPet().Equals("Voidwalker"))
            {
                ToolBox.TogglePetSpellAuto("Torment", _settings.AutoTorment);
                ToolBox.TogglePetSpellAuto("Suffering", false);
            }

            // Summon Felguard
            if ((!ObjectManager.Pet.IsValid ||
                 PetAndConsumables.MyWarlockPet().Equals("Voidwalker") || PetAndConsumables.MyWarlockPet().Equals("Imp")) &&
                SummonFelguard.KnownSpell)
            {
                Thread.Sleep(Usefuls.Latency + 500); // Safety for Mount check
                if (!ObjectManager.Me.IsMounted)
                {
                    if (Cast(FelDomination))
                    {
                        Thread.Sleep(200);
                    }
                    if (Cast(SummonFelguard))
                    {
                        return;
                    }
                }
            }

            // Summon Felguard for mana or health
            if (SummonFelguard.KnownSpell &&
                (ObjectManager.Pet.ManaPercentage < 20 || ObjectManager.Pet.HealthPercent < 20) &&
                ObjectManager.Pet.IsValid)
            {
                Thread.Sleep(Usefuls.Latency + 500); // Safety for Mount check
                if (!ObjectManager.Me.IsMounted)
                {
                    if (Cast(FelDomination))
                    {
                        Thread.Sleep(200);
                    }
                    if (Cast(SummonFelguard))
                    {
                        return;
                    }
                }
            }

            // Summon Void Walker
            if ((!ObjectManager.Pet.IsValid || !PetAndConsumables.MyWarlockPet().Equals("Voidwalker")) &&
                SummonVoidwalker.KnownSpell &&
                !SummonFelguard.KnownSpell)
            {
                Thread.Sleep(Usefuls.Latency + 500); // Safety for Mount check
                if (!ObjectManager.Me.IsMounted)
                {
                    if (Cast(FelDomination))
                    {
                        Thread.Sleep(200);
                    }
                    if (Cast(SummonVoidwalker))
                    {
                        return;
                    }
                }
            }

            // Summon Void Walker for mana
            if (PetAndConsumables.MyWarlockPet().Equals("Voidwalker") &&
                SummonVoidwalker.KnownSpell &&
                ObjectManager.Pet.ManaPercentage < 20 &&
                !SummonFelguard.KnownSpell)
            {
                Thread.Sleep(Usefuls.Latency + 500); // Safety for Mount check
                if (!ObjectManager.Me.IsMounted)
                {
                    if (Cast(FelDomination))
                    {
                        Thread.Sleep(200);
                    }
                    if (Cast(SummonVoidwalker))
                    {
                        return;
                    }
                }
            }

            // Summon Imp
            if (!ObjectManager.Pet.IsValid && SummonImp.KnownSpell &&
                (!SummonVoidwalker.KnownSpell || ToolBox.CountItemStacks("Soul Shard") < 1))
            {
                Thread.Sleep(Usefuls.Latency + 500); // Safety for Mount check
                if (!ObjectManager.Me.IsMounted)
                {
                    if (Cast(FelDomination))
                    {
                        Thread.Sleep(200);
                    }
                    if (Cast(SummonImp))
                    {
                        return;
                    }
                }
            }

            // Life Tap
            if (Me.HealthPercent > Me.ManaPercentage &&
                _settings.UseLifeTap)
            {
                if (Cast(LifeTap))
                {
                    return;
                }
            }

            // Unending Breath
            if (!Me.HaveBuff("Unending Breath") &&
                UnendingBreath.KnownSpell &&
                UnendingBreath.IsSpellUsable &&
                _settings.UseUnendingBreath)
            {
                Lua.RunMacroText("/target player");
                if (Cast(UnendingBreath))
                {
                    Lua.RunMacroText("/cleartarget");
                    return;
                }
            }

            // Demon Skin
            if (!Me.HaveBuff("Demon Skin") &&
                !DemonArmor.KnownSpell &&
                DemonSkin.KnownSpell)
            {
                if (Cast(DemonSkin))
                {
                    return;
                }
            }

            // Demon Armor
            if ((!Me.HaveBuff("Demon Armor") || Me.HaveBuff("Demon Skin")) &&
                DemonArmor.KnownSpell &&
                (!FelArmor.KnownSpell || (FelArmor.KnownSpell && !_settings.UseFelArmor)))
            {
                if (Cast(DemonArmor))
                {
                    return;
                }
            }

            // Soul Link
            if (SoulLink.KnownSpell &&
                !Me.HaveBuff("Soul Link"))
            {
                if (Cast(SoulLink))
                {
                    return;
                }
            }

            // Fel Armor
            if (!Me.HaveBuff("Fel Armor") &&
                FelArmor.KnownSpell &&
                _settings.UseFelArmor)
            {
                if (Cast(FelArmor))
                {
                    return;
                }
            }

            // Health Funnel
            if (ObjectManager.Pet.HealthPercent < 50 &&
                Me.HealthPercent > 40 &&
                ObjectManager.Pet.GetDistance < 19 &&
                !ObjectManager.Pet.InCombatFlagOnly &&
                HealthFunnel.KnownSpell)
            {
                Fight.StopFight();
                MovementManager.StopMove();
                if (PetAndConsumables.MyWarlockPet().Equals("Voidwalker") &&
                    ToolBox.GetPetSpellIndex("Consume Shadows") != 0)
                {
                    ToolBox.PetSpellCast("Consume Shadows");
                    Usefuls.WaitIsCasting();
                    MovementManager.StopMove();
                    Thread.Sleep(500);
                }


                ToolBox.StopWandWaitGCD(UseWand, ShadowBolt);
                MovementManager.StopMove();
                MovementManager.StopMoveNewThread();
                if (Cast(HealthFunnel))
                {
                    Thread.Sleep(500);
                    Usefuls.WaitIsCasting();
                    return;
                }
            }

            // Health Stone
            if (!PetAndConsumables.HaveHealthstone())
            {
                if (Cast(CreateHealthStone))
                {
                    return;
                }
            }

            // Create Soul Stone
            if (!PetAndConsumables.HaveSoulstone() &&
                CreateSoulstone.KnownSpell)
            {
                if (Cast(CreateSoulstone))
                {
                    return;
                }
            }

            // Use Soul Stone
            if (!Me.HaveBuff("Soulstone Resurrection") &&
                CreateSoulstone.KnownSpell &&
                ToolBox.HaveOneInList(PetAndConsumables.SoulStones()) &&
                ToolBox.GetItemCooldown(PetAndConsumables.SoulStones()) <= 0)
            {
                MovementManager.StopMove();
                Lua.RunMacroText("/target player");
                PetAndConsumables.UseSoulstone();
                Usefuls.WaitIsCasting();
                Lua.RunMacroText("/cleartarget");
            }

            // Cannibalize
            if (ObjectManager.GetObjectWoWUnit().Where(u => u.GetDistance <= 8 && u.IsDead && (u.CreatureTypeTarget == "Humanoid" || u.CreatureTypeTarget == "Undead")).Count() > 0)
            {
                if (Me.HealthPercent < 50 && !Me.HaveBuff("Drink") && !Me.HaveBuff("Food") && Me.IsAlive && Cannibalize.KnownSpell && Cannibalize.IsSpellUsable)
                {
                    if (Cast(Cannibalize))
                    {
                        return;
                    }
                }
            }
        }
    }
Beispiel #22
0
    internal static void BuffRotation()
    {
        _foodManager.CheckIfEnoughFoodAndDrinks();
        _foodManager.CheckIfThrowFoodAndDrinks();
        _foodManager.CheckIfHaveManaStone();

        // Frost Armor
        if (!Me.HaveBuff("Ice Armor"))
        {
            if (Cast(IceArmor))
            {
                return;
            }
        }

        // Frost Armor
        if (!Me.HaveBuff("Frost Armor") && !IceArmor.KnownSpell)
        {
            if (Cast(FrostArmor))
            {
                return;
            }
        }

        // Arcane Intellect
        if (!Me.HaveBuff("Arcane Intellect") && ArcaneIntellect.KnownSpell && ArcaneIntellect.IsSpellUsable)
        {
            Lua.RunMacroText("/target player");
            if (Cast(ArcaneIntellect))
            {
                Lua.RunMacroText("/cleartarget");
                return;
            }
        }

        // Evocation
        if (Me.ManaPercentage < 30)
        {
            if (Cast(Evocation))
            {
                return;
            }
        }


        // Cannibalize
        if (ObjectManager.GetObjectWoWUnit().Where(u => u.GetDistance <= 8 && u.IsDead && (u.CreatureTypeTarget == "Humanoid" || u.CreatureTypeTarget == "Undead")).Count() > 0)
        {
            if (Me.HealthPercent < 50 && !Me.HaveBuff("Drink") && !Me.HaveBuff("Food") && Me.IsAlive && Cannibalize.KnownSpell && Cannibalize.IsSpellUsable)
            {
                if (Cast(Cannibalize))
                {
                    return;
                }
            }
        }
    }