Beispiel #1
0
 /// <summary>
 /// 资源卸载
 /// </summary>
 public override void Clear()
 {
     SoundPlay.PlayBackGroundSound("bgm_city_loop", true, false);
     MapM.ClearMap();
     CM.ExitCm();
     ShipBombRule.ClearBombData();
     WndManager.DestroyAllDialogs();
 }
Beispiel #2
0
    void BtnReturn_OnClickEventHandler(UIButton sender)
    {
        U3DUtil.DestroyAllChild(BattleEnvironmentM.GetLifeMBornNode(true).gameObject);
        WndManager.DestroyAllDialogs();
        BoatObj.SendGetPlanData();

        TreasureScene.OutTreasureScene();
    }
Beispiel #3
0
    public void DoReturnMainTown()
    {
        U3DUtil.DestroyAllChild(BattleEnvironmentM.GetLifeMBornNode(true).gameObject);
        WndManager.DestroyAllDialogs();
        BoatObj.SendGetPlanData();


        MainCameraM.s_Instance.EnableOthOn(false);
        MainCameraM.s_Instance.ResetCameraDataByHaven();
        MainCameraM.s_Instance.SetCameraLimitParam(MainCameraM.s_reaLimitPyramidHavenView);
        MainTownScene.RevertFrCamPosTemp();
    }
Beispiel #4
0
    public void DoReturn()
    {
        RoomMap.ClearCanvansArea();
        TouchMoveManager.ClearShipBuild();
        ShipPlan P = ShipPlanDC.GetCurShipPlan();

        P.ResetPutID();
        U3DUtil.DestroyAllChild(TreasureScene.GetMapStart().gameObject);
        WndManager.DestroyAllDialogs();
        BoatObj.SendGetPlanData();

        TreasureScene.BuildUIByTreasureState();
        TreasureScene.OutTreasureScene();
    }
Beispiel #5
0
 /// <summary>
 /// 资源卸载
 /// </summary>
 public override void Clear()
 {
     WndManager.DestroyAllDialogs();
 }