/// <summary>
    /// Sets the given block at the X/Y/Z chunk coordinates for a chunk.
    /// </summary>
    /// <param name="x">Chunk X coordinate</param>
    /// <param name="y">Chunk Y coordinate</param>
    /// <param name="z">Chunk Z coordinate</param>
    /// <param name="block">Block to set</param>
    /// <param name="chunk">Chunk in which to set the block</param>
    /// <param name="replaceBlocks">Optional; if true, overwrite any block at the current chunk coordinate.</param>
    protected static void SetBlock(int x, int y, int z, Wixel block, WixelChunk chunk, bool replaceBlocks = false)
    {
        x -= chunk.WorldPosition.x;
        y -= chunk.WorldPosition.y;
        z -= chunk.WorldPosition.z;

        bool isInRange = WixelChunk.InRange(x) && WixelChunk.InRange(y) && WixelChunk.InRange(z);

        if (isInRange && (replaceBlocks || chunk.Blocks[x, y, z] == null))
        {
            chunk.SetBlock(x, y, z, block);
        }
    }
Beispiel #2
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    public void SetBlock(int x, int y, int z, Wixel block)
    {
        WixelChunk chunk = GetChunk(x, y, z);

        if (chunk == null)
        {
            return;
        }

        chunk.SetBlock(x - chunk.WorldPosition.x, y - chunk.WorldPosition.y, z - chunk.WorldPosition.z, block);
        chunk.PerformUpdates = true;

        UpdateIfEqual(x - chunk.WorldPosition.x, WixelChunk.chunkSize - 1, new WorldPosition(x + 1, y, z));
        UpdateIfEqual(y - chunk.WorldPosition.y, 0, new WorldPosition(x, y - 1, z));
        UpdateIfEqual(y - chunk.WorldPosition.y, WixelChunk.chunkSize - 1, new WorldPosition(x, y + 1, z));
        UpdateIfEqual(z - chunk.WorldPosition.z, 0, new WorldPosition(x, y, z - 1));
        UpdateIfEqual(z - chunk.WorldPosition.z, WixelChunk.chunkSize - 1, new WorldPosition(x, y, z + 1));
    }