Beispiel #1
0
 public MadTank(Actor self, MadTankInfo info)
 {
     this.self    = self;
     this.info    = info;
     wfsb         = self.Trait <WithFacingSpriteBody>();
     screenShaker = self.World.WorldActor.Trait <ScreenShaker>();
 }
Beispiel #2
0
            public DetonationSequence(Actor self, MadTank mad, Target target)
            {
                this.self   = self;
                this.mad    = mad;
                this.target = target;

                move         = self.Trait <IMove>();
                wfsb         = self.Trait <WithFacingSpriteBody>();
                screenShaker = self.World.WorldActor.Trait <ScreenShaker>();
            }
Beispiel #3
0
            public DetonationSequence(Actor self, ChargingSelfDestruct csd, Target target)
            {
                this.self   = self;
                this.csd    = csd;
                this.target = target;

                move         = self.Trait <IMove>();
                wfsb         = self.Trait <WithFacingSpriteBody>();
                screenShaker = self.World.WorldActor.Trait <ScreenShaker>();
            }