private IEnumerator StartWitchEncounter(Witch attacking, Witch leaving)
    {
        MyAudio.PlayBackgroundMusic(WitcherFightMusic);
        var leavingTransform = leaving.transform;
        var witcherTransform = WitcherMotor.transform;
        WitcherMotor.MoveTo(leaving.transform.position);
        while ((leavingTransform.position - witcherTransform.position).magnitude > 1)
        {
            yield return null;
        }

        leaving.OpenPortal();

        while (Vector3.Distance(leavingTransform.position, witcherTransform.position) > 0.2f)
        {
            yield return null;
        }
        leaving.gameObject.SetActive(false);
        WitcherMotor.gameObject.SetActive(false);
        attacking.StartFight();
    }