public void playerPress(int buttonId)
 {
     if (!generatedSequence.Equals(""))
     {
         Debug.Log("Generated seq: " + generatedSequence);
         char seqChar = generatedSequence.ToCharArray() [matchedButtons];
         int  seqNum  = (int)(seqChar) - (int)('0');           // transform for char to integer
         if (seqNum == buttonId)
         {
             ++matchedButtons;
             Debug.Log("     ---> match ok");
             if (matchedButtons == sequenceLength)
             {
                 if (unlockProgram != null)
                 {
                     unlockProgram.startProgram(0);
                     matchedButtons = 0;
                 }
             }
         }
         else
         {
             matchedButtons = 0;
             Debug.Log("     ---> match is SHIT");
         }
     }
 }
    void OnTriggerEnter(Collider other)
    {
        if (RecoilRemain > 0.0f)
        {
            return;
        }
        if (!isEnabled)
        {
            return;
        }

        if (other.tag == "Player")
        {
            if (reenableAutocloseOnTrigger)
            {
                autocloseEnable = true;                 // Carlos
            }
            if (!permissionVariable.Equals(""))
            {
                bool willOpen = false;
                if (!permissionVariable.Equals(""))
                {
                    willOpen = level.retrieveBoolValue(permissionVariable);
                }
                else
                {
                    willOpen = true;
                }
                if (willOpen)
                {
                    open();
                }
                else                     // no permission !!
                {
                    if (noPermissionProgram_N != null)
                    {
                        noPermissionProgram_N.startProgram(0);                          // igual para better door 2!!!
                    }
                }
            }
            else
            {
                open();
            }
        }
        else if (other.tag == "NPCAuto")
        {
            open();
        }
    }
 public void toggleData(int pos)
 {
     if (stopOnSuccess && succeded)
     {
         return;
     }
     data [pos] = !data [pos];
     if (checkKey())
     {
         watchMeSucceed = true;
         if (successProgram_N != null)
         {
             successProgram_N.startProgram(0);
         }
     }
 }
Beispiel #4
0
    /*void OnTriggerEnter(Collider other) {
     *
     *      if (other.tag == "Player") {
     *              meditationStatus = MeditationStatus.meditating;
     *              player = other.gameObject.GetComponent<PlayerScript> ();
     *              player.meditate ();
     *      }
     *
     * }*/

    override public void effect()
    {
        meditationState = MeditationState.waitingForChispa;
        player.blockControls();
        player.setOrientation(0);

        if (!dark)
        {
            if (effectProgram != null)
            {
                effectProgram.startProgram(0);
            }
        }
        else
        {
            player.meditate();
        }
    }
    public void _wm_toggleAccomplishment(int position)
    {
        accomplished [position] = !accomplished [position];
        lvl.storeBoolValue(this.name + "Accomplised" + position, accomplished[position]);
        bool allDone = true;

        foreach (bool c in accomplished)
        {
            if (c == false)
            {
                allDone = false;
                break;
            }
        }
        if (allDone)
        {
            //fakePanel._wm_open ();
            //direction._wm_enable();
            //inclination._wm_enable();
            //player.blocked = true;
            //cameraSwitch._wm_switchToCameraName("L3VerdeSecretCamera");
            AllDoneProgram.startProgram(0);
        }
    }
    public void action()
    {
        int leverOK = 0;

        for (int i = 0; i < levers.Length; ++i)
        {
            if (levers [i].isActivated())
            {
                ++leverOK;
            }
        }

        if (leverOK == levers.Length)
        {
            if ((level != null) && (prizeSound != null))
            {
                level.playSound(prizeSound);
                if (prizeProgram != null)
                {
                    prizeProgram.startProgram(0);
                }
            }
        }
    }
Beispiel #7
0
    new void Update()
    {
        if (autopilotState == PlayerAutopilotState.idle)
        {
        }
        if (autopilotState == PlayerAutopilotState.seeking1)
        {
            if (!isWaitingForActionToComplete)
            {
                //hGlow.glow ();
                //player._wa_autopilotTo (this, this.transform.position - new Vector3 (0, 0, 5.02f));
                player.setOrientation(4);                 // looking back
                autopilotState = PlayerAutopilotState.seeking2;
            }
        }
        if (autopilotState == PlayerAutopilotState.seeking2)
        {
            if (!isWaitingForActionToComplete)
            {
                if (hGlow != null)
                {
                    hGlow.glow();
                }
                if (energyBurstPrefab != null)                   // if mirror is light mirror

                {
                    HeroReflection.GetComponent <Renderer> ().material.mainTexture = HeroImage;
                    HeroReflection.GetComponent <Renderer> ().enabled = true;
                    HeroReflection.GetComponent <TextureFader> ().fadeIn();
                    //camManager.moveRelative (new Vector3(0, -0.3f, 8.0f));
                    player.blockControls();
                    autopilotState = PlayerAutopilotState.waitingForBurst;
                    GameObject go = (GameObject)Instantiate(energyBurstPrefab, this.gameObject.transform.position, Quaternion.Euler(0, 0, 0));
                    energyBurst          = go.GetComponent <MirrorHeroEnergyBurst> ();
                    energyBurst.mirrorGO = this.gameObject;
                    energyBurst.playerGO = player.gameObject;
                    ParticleSystem s = go.GetComponent <ParticleSystem> ();
                    s.startColor = new Color(color.r, color.g, color.b, 1.0f);
                    energyBurst.initialize();
                    energyBurst._wm_go();
                    this.GetComponent <SphereCollider> ().center = Vector3.down * 200;
                    this.state           = MirrorState.deactivated;
                    this.interactEnabled = false;
                    deactivate();
                    substate = 0;
                    //animAux.Break (); not yet
                }

                else                   // if mirror is dark mirror
                {
                    player.blockControls();
                    spawnControl.callShadows(this.transform.position);
                    autopilotState = PlayerAutopilotState.seeking3;
                    elapsedTime    = 0.0f;
                }
            }
        }
        if (autopilotState == PlayerAutopilotState.waitingForBurst)
        {
            if (substate == 0)
            {
                if (energyBurst != null && energyBurst.state > 2)
                {
                    //player.unblockControls ();
                    Destroy(energyBurst.gameObject);
                    if (hGlow != null)
                    {
                        hGlow.glow();
                    }
                    camManager.moveToOriginalPosition();
                    HeroReflection.GetComponent <TextureFader> ().fadeOut();
                    //autopilotState = PlayerAutopilotState.idle;
                    ++substate;

                    elapsedTime = 0.0f;
                }
            }

            if (substate == 1)
            {
                elapsedTime += Time.deltaTime;
                if (elapsedTime > 2.0f)
                {
                    ++substate;
                    //HeroReflection.GetComponent<Renderer> ().enabled = false;
                    //this.GetComponent<SphereCollider> ().enabled = false;
                    animAux.Break();
                    string lvl = level.locationName.Substring(0, 6);
                    ds.storeBoolValue(lvl + MirrorColor + "MirrorDepleted", true);
                    //ds.storeBoolValue ("CurrentLevelHasHero" + HeroType, true);
                    ds.storeBoolValue("Has" + lvl + HeroType, true);
                    ds.storeBoolValue("Has" + lvl + HeroType + (indexHero - 1), true);
                    ds.storeIntValue("Has" + lvl + HeroType, indexHero - 1);
                    elapsedTime = 0.0f;
                }
            }
            if (substate == 2)
            {
                elapsedTime += Time.deltaTime;
                if (elapsedTime > 2.0f)
                {
                    if (NewHeroProgram != null)
                    {
                        NewHeroProgram.startProgram(0);
                    }
                    else
                    {
                        player.unblockControls();
                    }
                    autopilotState = PlayerAutopilotState.idle;
                    level.mcRef.saveGame(true);
                }
            }
        }
        if (autopilotState == PlayerAutopilotState.seeking3)
        {
            elapsedTime += Time.deltaTime;
            if (elapsedTime > 12.0f)
            {
                player.enterMirror();
                elapsedTime    = 0.0f;
                autopilotState = PlayerAutopilotState.seeking4;
            }
        }

        if (autopilotState == PlayerAutopilotState.seeking4)
        {
            elapsedTime += Time.deltaTime;
            if (elapsedTime > 1.9f && !grabbingFrame)
            {
                level.grabFrame();
                grabbingFrame = true;
            }
            if (elapsedTime > 2.0f)
            {
                level.storeStringValue("ReturnLocation", level.locationName);
                level.storeStringValue("CurrentMirror", level.locationName + "DarkMirrorActivated");
                level.storeStringValue("CurrentLevel", level.locationName);
                level.loadScene("WordFight");
            }
        }

        if (state == MirrorState.deactivated)
        {
            interactEnabled = false;
            glowMat.SetColor("_TintColor", new Color(0, 0, 0, 0));
        }

        if (state == MirrorState.activating)
        {
            elapsedTime += Time.deltaTime;
            if (elapsedTime > initialDelay)
            {
                state       = MirrorState.activated;
                elapsedTime = 0.0f;
            }
        }

        if (state == MirrorState.activated)
        {
            elapsedTime += Time.deltaTime;

            glowMat.SetColor("_TintColor", new Color(color.r, color.g, color.b, opacity * (1.0f + Mathf.Cos(tremoloAngle) / 12.0f)));

            tremoloAngle += tremoloAngleSpeed * Time.deltaTime;

            if (opacity < 0.19f)
            {
                opacity += opacitySpeed * Time.deltaTime;
            }

            light.intensity = 0.5f + 0.5f * Mathf.Sin(elapsedTime * angleSpeed);
            mat.SetColor("_EmissionColor", color * light.intensity / 8.0f);
        }
    }