Beispiel #1
0
        private void NotifyCommand(string commandName)
        {
            switch (commandName)
            {
            case "New": editorGameHost.NewScene(); break;

            case "Save":
            case "SaveAs":
            {
                var saveFileDialog = new Winforms.SaveFileDialog();
                saveFileDialog.Filter = "C3DE Scene (*.scene)|*.scene";

                if (saveFileDialog.ShowDialog() == Winforms.DialogResult.OK)
                {
                    if (!editorGameHost.SaveScene(saveFileDialog.FileName))
                    {
                        MessageBox.Show("This scene can't be saved. Please contact the developer with the error file", "Save error", MessageBoxButton.OK, MessageBoxImage.Error);
                    }
                }
            }
            break;

            case "Load":
            {
                var openFileDialog = new Winforms.OpenFileDialog();
                openFileDialog.Filter = "C3DE Scene (*.scene)|*.scene";

                if (openFileDialog.ShowDialog() == Winforms.DialogResult.OK)
                {
                    if (!editorGameHost.LoadScene(openFileDialog.FileName))
                    {
                        MessageBox.Show("This scene can't be loaded. Please contact the developer with the error file", "Load error", MessageBoxButton.OK, MessageBoxImage.Error);
                    }
                }
            }
            break;

            case "All": Messenger.Notify(EditorEvent.CommandAll); break;

            case "Copy": Messenger.Notify(EditorEvent.CommandCopy); break;

            case "Cut": Messenger.Notify(EditorEvent.CommandCut); break;

            case "Past": Messenger.Notify(EditorEvent.CommandPast); break;

            case "Duplicate": Messenger.Notify(EditorEvent.CommandDuplicate); break;

            case "Delete": Messenger.Notify(EditorEvent.CommandDelete); break;

            case "Exit": WPFApplication.Current.Shutdown(); break;

            case "Escape": Messenger.Notify(EditorEvent.CommandEscape); break;
            }
        }
Beispiel #2
0
        private void OnExportClick(object sender, RoutedEventArgs e)
        {
            var item = sender as Control;

            if (item != null)
            {
                var format = item.Tag.ToString();

                var saveFileDialog = new Winforms.SaveFileDialog();
                saveFileDialog.Filter = format == "stl" ? "STL file (*.stl)|*.stl" : "OBJ/MTL file (*.obj)|*.obj";

                if (saveFileDialog.ShowDialog() == Winforms.DialogResult.OK)
                {
                    var result = editorGameHost.ExportSceneTo(format);
                    if (result != null)
                    {
                        File.WriteAllText(saveFileDialog.FileName, result[0]);
                    }
                }
            }
        }