// Start is called before the first frame update private void Awake() { //gameState = GetComponent<GameState>(); windowGraph = GameObject.Find("Graph object/Graph canvas/Graph_accurate").GetComponent <Window_graph>(); }
// Start is called before the first frame update private void Awake() { //gameState = GetComponent<GameState>(); windowGraph = GameObject.Find("Graph object/Graph canvas/Graph_accurate").GetComponent <Window_graph>(); }