Beispiel #1
0
 protected void no_steal()
 {
     Movement_Locked = true;
     Help_Window     = new Window_Help();
     Help_Window.loc = loc + new Vector2(0, 0 + redirect() * 16);
     update_help_loc();
     Global.Audio.play_se("System_Sounds", "Cancel");
     Global.game_system.play_se(System_Sounds.Help_Open);
 }
 public virtual void open_help()
 {
     Help_Window = new Window_Help();
     Help_Window.set_item(ShopItems[this.index], this.actor);
     Help_Window.loc = loc + item_loc(this.index) + Text_Offset +
                       new Vector2(0, -Scroll * 16);
     update_help_loc();
     Global.game_system.play_se(System_Sounds.Help_Open);
 }
Beispiel #3
0
        public virtual void open_help()
        {
            if (current_item_data.non_equipment)
            {
                Global.game_system.play_se(System_Sounds.Buzzer);
                return;
            }

            Help_Window = new Window_Help();
            Help_Window.set_item(this.items(Index_Redirect[HelpIndex]), actor());
            Help_Window.loc = loc + item_loc(this.index);
            update_help_loc();
            Global.game_system.play_se(System_Sounds.Help_Open);
        }
Beispiel #4
0
 public void open_help()
 {
     if (index >= (this.column == 0 ? actor1 : actor2).num_items)
     {
         return;
     }
     Help_Window = new Window_Help();
     refresh(true);
     Help_Window.set_item(item_data(), column == 0 ? actor1 : actor2);
     Help_Window.loc = loc + ItemNodes.ActiveNode.loc + new Vector2(20, 0);
     if (Help_Stereo_Offset.IsSomething)
     {
         Help_Window.stereoscopic = Help_Stereo_Offset; //Debug
     }
     update_help_loc();
     Global.game_system.play_se(System_Sounds.Help_Open);
 }
Beispiel #5
0
 public void close_help()
 {
     Help_Window = null;
     refresh(true);
     Global.game_system.play_se(System_Sounds.Help_Close);
 }
Beispiel #6
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        private void Button_Helpful_Click(object sender, RoutedEventArgs e)
        {
            var window = new Window_Help();

            window.ShowDialog();
        }