Beispiel #1
0
 public virtual bool select_unit()
 {
     Unit_Selected = true;
     OnUnitSelected(new EventArgs());
     Item_Window_1.ShowHeader();
     return(true);
 }
Beispiel #2
0
        private void CreateItemWindow(int actorId, Vector2 loc)
        {
            var window = new Window_Command_Item_Preparations(
                actorId, loc, true, true);

            window.stereoscopic = Config.PREPITEM_UNIT_DEPTH;
            window.active       = true;
            window.ShowHeader();

            Window = window;
        }
Beispiel #3
0
 public override void refresh()
 {
     Funds_Value.text = Global.battalion.gold.ToString();
     // Item Windows
     if (!Trading)
     {
         Item_Window_1 = GetItemWindow(item_window_1_loc(), true);
         if (Unit_Selected && !Trading)
         {
             Item_Window_1.ShowHeader();
         }
         Item_Window_2 = null;
     }
     else
     {
         Item_Window_2 = GetItemWindow(item_window_2_loc(), false);
     }
 }