public override void OnInspectorGUI()
    {
        if (this.target == null)
        {
            return;
        }
        //base.OnInspectorGUI();
        //if (Application.isPlaying) return;
        var con = target as FB.PosePlus.Dev_AniEditor;

        con.aniInEdit = EditorGUILayout.ObjectField("EditAni", con.aniInEdit, typeof(FB.PosePlus.AniClip), true) as FB.PosePlus.AniClip;
        var player = con.GetComponent <FB.PosePlus.AniPlayer>();

        if (player != null)
        {
            if (player.clips.Contains(con.aniInEdit) == false)
            {
                con.aniInEdit = null;
            }
        }
        if (con.aniInEdit == null)
        {
            EditorGUILayout.HelpBox("选择一个动画,必须来自AniPlayer的Clip中的动画", MessageType.Info);
        }
        else
        {
            if (GUILayout.Button("打开编辑动画Window"))
            {
                Window_AniEditor.Show(con);
            }
        }
    }
    void OnGUI_ShowLeft()
    {
        GUILayout.BeginVertical();
        {
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(150);
                GUILayout.Label(clip_a.name);
                GUILayout.EndHorizontal();
            }

            leftpos = GUILayout.BeginScrollView(leftpos, false, false, GUILayout.Width(300));

            GUILayout.BeginVertical();

            {
                #region 动画
                GUILayout.BeginHorizontal();
                GUILayout.Label("骨 骼");
                int i = 0;
                int j = 0;
                if (GUILayout.Button("右移>>", GUILayout.Width(50)))
                {
                    foreach (var bone in clip_a.boneinfo)
                    {
                        int temp = i;
                        foreach (var b in clip_b.boneinfo)
                        {
                            if (bone == b)
                            {
                                i++;
                                break;
                            }
                        }

                        if (temp == i)
                        {
                            j++;
                        }
                    }

                    if (EditorUtility.DisplayDialog("对比信息", "相同骨骼:" + i.ToString() + "\n不同骨骼:" + j.ToString() + "\n 是否复制到右边?", "Yes", "No"))
                    {
                        lastoperation = Operation.left_bone;

                        clip_b.boneinfo = new List <string>(clip_a.boneinfo);
                    }
                }
                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region Box
                GUILayout.BeginHorizontal();
                GUILayout.Label("碰撞盒");

                if (GUILayout.Button("右移>>", GUILayout.Width(50)))
                {
                    MoveData(Operation.left_box);
                }
                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 触发点
                GUILayout.BeginHorizontal();
                GUILayout.Label("触发点");
                if (GUILayout.Button("右移>>", GUILayout.Width(50)))
                {
                    MoveData(Operation.left_dot);
                }
                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 特效
                GUILayout.BeginHorizontal();
                GUILayout.Label("特 效");
                if (GUILayout.Button("右移>>", GUILayout.Width(50)))
                {
                    MoveData(Operation.left_effct);
                }
                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 音效
                GUILayout.BeginHorizontal();
                GUILayout.Label("音效");
                if (GUILayout.Button("右移>>", GUILayout.Width(50)))
                {
                    MoveData(Operation.left_adudio);
                }
                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 撤销
                GUILayout.BeginHorizontal();
                GUILayout.Space(250);
                if (GUILayout.Button("还原", GUILayout.Width(50)))
                {
                    clip_a.frames = new List <FB.PosePlus.Frame>(clip_a_cache.frames);
                }
                GUILayout.EndHorizontal();

                if (GUILayout.Button("Save"))
                {
                    EditorUtility.SetDirty(clip_a);
                    EditorUtility.SetDirty(clip_b);
                }
                #endregion
            }
            GUILayout.EndVertical();
            GUILayout.EndScrollView();
        }
        GUILayout.EndVertical();
        Window_AniEditor.Layout_DrawSeparatorV(Color.white);
    }
    void OnGUI_ShowRight()
    {
        GUILayout.BeginVertical();
        {
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(150);
                GUILayout.Label(clip_b.name);
                GUILayout.EndHorizontal();
            }

            rightpos = GUILayout.BeginScrollView(rightpos, false, false, GUILayout.Width(300));

            GUILayout.BeginVertical();

            {
                #region 动画
                GUILayout.BeginHorizontal();

                if (GUILayout.Button("<<左移", GUILayout.Width(50)))
                {
                }
                GUILayout.Space(200);
                GUILayout.Label("骨 骼", GUILayout.Width(50));

                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region Box
                GUILayout.BeginHorizontal();

                if (GUILayout.Button("<<左移", GUILayout.Width(50)))
                {
                    MoveData(Operation.right_box);
                }
                GUILayout.Space(200);
                GUILayout.Label("碰撞盒", GUILayout.Width(50));

                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 触发点
                GUILayout.BeginHorizontal();

                if (GUILayout.Button("<<左移", GUILayout.Width(50)))
                {
                    MoveData(Operation.right_box);
                }
                GUILayout.Space(200);
                GUILayout.Label("触发点", GUILayout.Width(50));

                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 特效
                GUILayout.BeginHorizontal();

                if (GUILayout.Button("<<左移", GUILayout.Width(50)))
                {
                    MoveData(Operation.right_effct);
                }
                GUILayout.Space(200);
                GUILayout.Label("特 效", GUILayout.Width(50));

                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 音效
                GUILayout.BeginHorizontal();

                if (GUILayout.Button("<<左移", GUILayout.Width(50)))
                {
                    MoveData(Operation.right_audio);
                }
                GUILayout.Space(200);
                GUILayout.Label("音 效", GUILayout.Width(50));

                GUILayout.EndHorizontal();
                #endregion
                GUILayout.Space(10);
                #region 撤销
                GUILayout.BeginHorizontal();

                if (GUILayout.Button("还原", GUILayout.Width(50)))
                {
                    clip_b.frames = new List <FB.PosePlus.Frame>(clip_b_cache.frames);
                }
                GUILayout.EndHorizontal();
                #endregion
            }
            GUILayout.EndVertical();
            GUILayout.EndScrollView();
        }
        GUILayout.EndVertical();
        Window_AniEditor.Layout_DrawSeparatorV(Color.white);
    }