Beispiel #1
0
        void OnGUI()
        {
            if (generator == null)
            {
                Close();
                return;
            }
            if (sequenceEditor == null)
            {
                Init(generator, levelIndex);
                return;
            }
            EditorGUI.BeginChangeCheck();

            if (levelIndex >= generator.levels.Length)
            {
                Close();
                return;
            }

            if (generator.levels[levelIndex].remoteSequence)
            {
                minSize = new Vector2(210, 300);
                maxSize = new Vector2(210, 9000);
            }
            else
            {
                minSize = new Vector2(600, 600);
                maxSize = new Vector2(9000, 9000);
                sequenceEditor.viewRect       = new Rect(5, 5, position.width - 208, position.height - 20);
                sequenceEditor.windowPosition = new Vector2(position.x, position.y);
                sequenceEditor.sequences      = generator.levels[levelIndex].sequenceCollection.sequences;
                sequenceEditor.DrawEditor();
                generator.levels[levelIndex].sequenceCollection.sequences = sequenceEditor.sequences;
            }

            WindowPanel.Reset();
            WindowPanel.DrawPanel(settingsPanel);
            if (EditorGUI.EndChangeCheck())
            {
                if (!Application.isPlaying)
                {
                    UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene());
                }
            }
        }