protected override void onAwake()
    {
        TableMgr.TestModel = true;
        WindowMgr.SetWindowRes("ActMainWindow", "UI/ActMainWindow");

        GameObject go = ResLoad.get("UI/UIRoot").gameObject();

        go.GetComponent <GRoot>().mUseLua = false;
    }
Beispiel #2
0
 protected override void GameStart()
 {
     WindowMgr.SetWindowRes("TestWindow", "UI/TestWindow");
 }