Beispiel #1
0
    void LoadAssetComplete(string sourceName, GameObject Obj)
    {
        //UIdata data = tdata as UIdata;
        UIdata     data       = null;
        GameObject gameobject = Obj;

        if (gameobject == null)
        {
            Loger.Error("Instantiate  failed " + data.config.Prefab);
        }
        gameobject.transform.SetParent(GetParent(data.config.UI_Type));
        gameobject.transform.localScale    = Vector3.one;
        gameobject.transform.localRotation = Quaternion.identity;
        gameobject.layer = LayerMask.NameToLayer("UI");
        int count = GetCountByUIType(data.config.UI_Type);

        gameobject.transform.localPosition = new Vector3(0, 0, m_StartDepth * (int)data.config.UI_Type + count * m_depth);

        //检测是否添加Canvas
        CheckCanvas(gameobject);

        //检测是否添加配置表对应的Script
        WindowBase wdbase = clazzAdder.AddClazz(gameobject, data.config.Script);

        //初始化
        wdbase.F_SetId(data.id, data.config.E_ui, data.config.UI_Type);
        if (m_DataModule.ContainsKey(data.id) && m_DataModule[data.id] == data)
        {
            m_DataModule[data.id].windowBase = wdbase;
            m_UIList.Add(data.id, wdbase);
            m_EUIToIdDec[data.config.E_ui].Add(data.id);

            try
            {
                wdbase.F_InitPos();
                wdbase.F_OnInit();
                wdbase.F_IsInit();
                wdbase.RegisterEvent();
                wdbase.F_OnData(data.obj);
                wdbase.F_AddSound();
            }
            catch (Exception e)
            {
                Loger.Error(e);
            }
        }
        else
        {
            Unload(wdbase);
        }

        //设置深度
        ResetDepth(data.config.UI_Type);
        //是否添加遮罩
        SetFullScreenMask((MaskType)data.config.ShowMask);
        TransformUtil.ChangeLayer(wdbase.transform, 5, 0);
        //回调
        if (data.onComplete != null)
        {
            data.onComplete(wdbase);
        }
    }