public WindlightDayCycle GetCurrentDayCycle()
 {
     if (m_scene.RegionInfo.EnvironmentSettings != null)
     {
         WindlightDayCycle cycle = new WindlightDayCycle();
         cycle.FromOSD(m_scene.RegionInfo.EnvironmentSettings);
         return cycle;
     }
     return null;
 }
 public WindlightDayCycle GetCurrentDayCycle()
 {
     if (m_scene.RegionInfo.EnvironmentSettings != null)
     {
         WindlightDayCycle cycle = new WindlightDayCycle();
         cycle.FromOSD(m_scene.RegionInfo.EnvironmentSettings);
         return(cycle);
     }
     return(null);
 }