void Start() { pCon = GetComponent <PlayerController>(); pAudio = GetComponent <PlayerAudioController>(); pFeedback = GetComponent <PlayerFeedback>(); pInteract = GetComponent <PlayerHandleInteract>(); windDial = Toolbox.GetInstance().GetPlayerManager().GetWindDial(); animator = GetComponent <Animator>(); currentPhase = hurtPhase0; healthNodeFlashRoutine = IInjuredFlashRed(); }
//// <<--------------------------------------------- SET UP PLAYER HEALTH SYSTEM ------------------------------------------- >> // //public void SetPlayerHealth(WindDial _windDial) //{ // pWindDial = _windDial; //} //public WindDial GetWindDial() //{ // return pWindDial; //} // <<--------------------------------------------- SET UP WIND DIAL ------------------------------------------- >> // public void SetWindDial(WindDial _windDial) { pWindDial = _windDial; }