Beispiel #1
0
 public void OnWinDirectlyRequest(WinDirectlyRequest r, BattlePlayer player)
 {
     if (CurrentPlayer.ClientId == r.clientId)
     {
         ClientA.CurrentClientRequestResponseBundle = new WinDirectlyRequest_ResponseBundle();
         ClientB.CurrentClientRequestResponseBundle = new WinDirectlyRequest_ResponseBundle();
         OnEndGame(player);
         Broadcast_SendOperationResponse();
     }
 }
Beispiel #2
0
    public void DirectlyWin()
    {
        WinDirectlyRequest request = new WinDirectlyRequest(Client.Instance.Proxy.ClientID);

        Client.Instance.Proxy.SendMessage(request);
    }