public void OnWinDirectlyRequest(WinDirectlyRequest r, BattlePlayer player) { if (CurrentPlayer.ClientId == r.clientId) { ClientA.CurrentClientRequestResponseBundle = new WinDirectlyRequest_ResponseBundle(); ClientB.CurrentClientRequestResponseBundle = new WinDirectlyRequest_ResponseBundle(); OnEndGame(player); Broadcast_SendOperationResponse(); } }
public void DirectlyWin() { WinDirectlyRequest request = new WinDirectlyRequest(Client.Instance.Proxy.ClientID); Client.Instance.Proxy.SendMessage(request); }