public void PrintEquippedItems() { System.Console.WriteLine("--------------------------------------------------------------------"); System.Console.WriteLine("---------------------- Equipped Items ----------------------------"); System.Console.WriteLine("--------------------------------------------------------------------"); WieldedHelmet.OutputStats(); System.Console.WriteLine(); WieldedWeapon.OutputStats(); }
public BaseHeroInformationData ObtainHeroBaseInformation(WieldedWeapon weaponType) { return(heroStorage.Find(x => x.isHeroBaseState && x.unitInformation.wieldedWeapon == weaponType)); }
public void UpdateWieldedWeapon(WieldedWeapon wieldedWeapon) { myAnimator.SetFloat("Weapon Wielded", (float)wieldedWeapon); }
public void ChangeWeaponWield(WieldedWeapon wieldedWeapon) { myAnimation.UpdateWieldedWeapon(wieldedWeapon); }