Beispiel #1
0
    public CharSheetSkillsUi()
    {
        var detailsDoc = WidgetDoc.Load("ui/char_skills.json");

        Container = detailsDoc.GetRootContainer();
        Container.SetMouseMsgHandler(msg =>
        {
            // Forward mouse wheel messages to the scrollbar
            if ((msg.flags & MouseEventFlag.ScrollWheelChange) != 0)
            {
                _scrollbar.HandleMouseMessage(msg);
            }

            return(true);
        });
        Container.Name    = "char_skills_ui_main_window";
        Container.Visible = false;

        _skillRanks     = detailsDoc.GetTextContent("skill-ranks-label");
        _attributeBonus = detailsDoc.GetTextContent("skill-attribute-bonus-label");
        _attributeType  = detailsDoc.GetTextContent("skill-attribute-type-label");
        _miscBonus      = detailsDoc.GetTextContent("skill-misc-bonus-label");
        _total          = detailsDoc.GetTextContent("skill-total-label");
        HideSkillDetails();

        for (var i = 0; i < 20; i++)
        {
            var button = new SkillButton(new Rectangle(1, 1 + 13 * i, 156, 13));
            button.OnMouseEnter += _ => ShowSkillDetails(button);
            button.OnMouseExit  += _ => HideSkillDetails();
            button.SetMouseMsgHandler(msg =>
            {
                if ((msg.flags & MouseEventFlag.ScrollWheelChange) != 0)
                {
                    return(_scrollbar.HandleMouseMessage(msg));
                }

                return(false);
            });
            Container.Add(button);
            _skillButtons[i] = button;
        }

        if (VisibleSkills.Length > _skillButtons.Length)
        {
            _scrollbar = new WidgetScrollBar(new Rectangle(160, -4, 13, 267));
            _scrollbar.SetMin(0);
            _scrollbar.Max = VisibleSkills.Length - _skillButtons.Length;
            Container.Add(_scrollbar);
            _scrollbar.SetValueChangeHandler((value) => UpdateSkillButtons());
        }

        UpdateSkillButtons();
    }
Beispiel #2
0
    public override bool HandleMouseMessage(MessageMouseArgs msg)
    {
        // Forward scroll wheel messages to the scrollbar.
        if ((msg.flags & MouseEventFlag.ScrollWheelChange) != 0)
        {
            _scrollbar.HandleMouseMessage(msg);
            return(true);
        }

        return(base.HandleMouseMessage(msg));
    }