Beispiel #1
0
    public ActionBarUi()
    {
        _pulseAnimation = GameSystems.Vagrant.AllocateActionBar();
        // These values were configurable in a MES file before
        GameSystems.Vagrant.ActionBarSetPulseValues(_pulseAnimation, 64, 255, 0.125f);

        _combatBarFill        = Tig.Textures.Resolve("art/interface/COMBAT_UI/CombatBar_Fill.tga", false);
        _combatBarHighlight   = Tig.Textures.Resolve("art/interface/COMBAT_UI/CombatBar_Highlight.tga", false);
        _combatBarHighlight2  = Tig.Textures.Resolve("art/interface/COMBAT_UI/CombatBar_Highlight2.tga", false);
        _combatBarGrey        = Tig.Textures.Resolve("art/interface/COMBAT_UI/CombatBar_GREY.tga", false);
        _combatBarFillInvalid = Tig.Textures.Resolve("art/interface/COMBAT_UI/CombatBar_Fill_INVALID.tga", false);

        _window      = new WidgetContainer(8, 117, 50, 260);
        _window.Name = "combat_ui_debug_output_window";

        // Hide or show the entire action bar based on combat status
        _window.Visible = false;
        GameSystems.Combat.OnCombatStatusChanged += combatStatus => { _window.Visible = combatStatus; };

        var actionBarImage = new WidgetImage("art/interface/COMBAT_UI/combatbar.img");

        _window.AddContent(actionBarImage);

        var actionBar = new WidgetContainer(new Rectangle(13, 15, 22, 170));

        _window.Add(actionBar);
        actionBar.Name            = "action bar";
        actionBar.OnBeforeRender += () => UiCombatActionBarRender(actionBar);

        // Add a full sized button on top of the action bar to handle tooltips and help requests
        var actionBarButton = new WidgetButton();

        actionBarButton.SetStyle(new WidgetButtonStyle());
        actionBarButton.SetSizeToParent(true);
        actionBarButton.SetClickHandler(OnActionBarButtonClick);
        actionBarButton.TooltipStyle    = "action-bar-tooltip";
        actionBarButton.OnBeforeRender += () =>
        {
            // Use the time update message (one per frame) to update the tooltip text
            actionBarButton.TooltipText = GetActionBarTooltipText();
        };
        actionBar.Add(actionBarButton);

        var nextTurn = new WidgetButton(new Rectangle(0, 194, 50, 50));

        nextTurn.SetStyle(new WidgetButtonStyle
        {
            NormalImagePath   = "art/interface/COMBAT_UI/Action-End-Turn.tga",
            HoverImagePath    = "art/interface/COMBAT_UI/Action-End-Turn-Hover.tga",
            PressedImagePath  = "art/interface/COMBAT_UI/Action-End-Turn-Click.tga",
            DisabledImagePath = "art/interface/COMBAT_UI/Action-End-Turn-Disabled.tga",
        });
        nextTurn.Name            = "next_turn";
        nextTurn.OnBeforeRender += () => OnBeforeRenderNextTurn(nextTurn);
        nextTurn.SetClickHandler(OnNextTurnClick);
        _window.Add(nextTurn);
    }