// Update is called once per frame void Update() { rain.IsDetroied = false; text.text = " " + Score.score; if (Input.GetMouseButton(0)) { rain.IsDetroied = true; BeginState.SetActive(true); gameObject.SetActive(false); } if (Score.score <= 20) { BlackCloud.SetActive(true); WhiteCloud.SetActive(false); SmileCloud.SetActive(false); } else if (Score.score > 20 && Score.score <= 60) { BlackCloud.SetActive(false); WhiteCloud.SetActive(true); SmileCloud.SetActive(false); } else if (Score.score > 60) { BlackCloud.SetActive(false); WhiteCloud.SetActive(false); SmileCloud.SetActive(true); } }
// Update is called once per frame void Update() { //Recover if (Time.realtimeSinceStartup - BlackTime >= 10) { IsBlack = false; BlackHealth.value = WhiteHealth.value; transform.localScale = new Vector3(WhiteHealth.value * 50 + 20, WhiteHealth.value * 50 + 20, WhiteHealth.value * 50 + 20); } if (Time.realtimeSinceStartup - SaveTime >= 1) { IsSave = false; var c = BlackCloud.GetComponent <SpriteRenderer> ().color; c.a = 1f; BlackCloud.GetComponent <SpriteRenderer> ().color = c; CryCloud.SetActive(false); } //State if (IsBlack == true) //Black //ChangeMusic { camera.GetComponent <AudioSource> ().Pause(); if (GetComponent <AudioSource>().isPlaying == false) { GetComponent <AudioSource>().Play(); } //ChangeState BlackCloud.SetActive(true); BlackSky.SetActive(true); BlueSky.SetActive(false); BlackTimeSlider.gameObject.SetActive(true); BlackTimeSlider.value = 1 - (Time.realtimeSinceStartup - BlackTime) / 10f; CryCloud.SetActive(false); SmileCloud.SetActive(false); WhiteCloud.SetActive(false); BeSmall(); } else if (IsBlack == false && CryCloud.active == false) //White { GetComponent <AudioSource>().Stop(); if (camera.GetComponent <AudioSource> ().isPlaying == false) { camera.GetComponent <AudioSource> ().Play(); } BlackCloud.SetActive(false); BlueSky.SetActive(true); BlackSky.SetActive(false); BlackTimeSlider.gameObject.SetActive(false); if (transform.localScale.x >= 50) { SmileCloud.SetActive(true); WhiteCloud.SetActive(false); } else { WhiteCloud.SetActive(true); SmileCloud.SetActive(false); } } //Jump Jump(); //IsOver? if (WhiteHealth.value <= 0) { PlayStation.IsOver = true; } }
//Trigger void OnTriggerEnter2D(Collider2D other) { //GetWhiteCloud if (other.gameObject.tag == "WhiteCloud") { Score.score++; if (transform.localScale.x < 70) { transform.localScale += new Vector3(1f, 1f, 1f); WhiteHealth.value += 0.02f; if (BlackHealth.value <= WhiteHealth.value) { BlackHealth.value = WhiteHealth.value; } else { BlackHealth.value += 0.02f; } } } //GetBlackCloud else if (other.gameObject.tag == "BlackCloud") { if (IsBlack == false) { BlackTime = Time.realtimeSinceStartup; } IsBlack = true; if (transform.localScale.x < 70) { transform.localScale += new Vector3(0.5f, 0.5f, 0.5f); BlackHealth.value += 0.01f; } } //GetPlane else if (other.gameObject.tag == "Plane" && IsSave == false) { IsSave = true; SaveTime = Time.realtimeSinceStartup; if (IsBlack == false) { CryCloud.SetActive(true); WhiteCloud.SetActive(false); SmileCloud.SetActive(false); } var c = BlackCloud.GetComponent <SpriteRenderer> ().color; c.a = 0.5f; BlackCloud.GetComponent <SpriteRenderer> ().color = c; transform.localScale -= new Vector3(5f, 5f, 5f); if (BlackHealth.value - WhiteHealth.value >= 0.1f) { BlackHealth.value -= 0.1f; } else { WhiteHealth.value -= (0.1f - (BlackHealth.value - WhiteHealth.value)); BlackHealth.value = WhiteHealth.value; } } }