public void enable() { state = WhirlpoolState.enabled; spinSpeed = minSpinSpeed; spinAccel = 0.0f; level.storeBoolValue(reentryVariable, true); }
new void Update() { angle += spinSpeed; spinSpeed += spinAccel; if (spinSpeed > maxSpinSpeed) { spinSpeed = maxSpinSpeed; } if (spinSpeed < 0.0f) { spinSpeed = 0.0f; } spriteQuad.transform.rotation = Quaternion.Euler(90, angle, 0); if (state == WhirlpoolState.finishing) { if (isWaitingForActionToComplete) { return; } level.fadeout(this); isWaitingForActionToComplete = true; state = WhirlpoolState.finished; } if (state == WhirlpoolState.finished) { if (isWaitingForActionToComplete) { return; } //SceneManager.LoadScene ( + level.lowerFloorName); } }
public void OnTriggerEnter(Collider other) { if (state == WhirlpoolState.disabled) { return; } if (requireAlphabet && (!level.retrieveBoolValue("HasAlphabet"))) { return; } if (other.tag == "Player") { other.gameObject.GetComponent <PlayerScript> ().land(); other.gameObject.GetComponent <PlayerScript> ().spin(this); this.isWaitingForActionToComplete = true; state = WhirlpoolState.finishing; if (!heavenVariableName.Equals("")) { // reset reentry related global variables level.storeIntValue(heavenVariableName, level.retrieveIntValue(heavenVariableName) + 1); level.storeBoolValue("Droplets", false); level.storeIntValue("Droplets", 0); for (int i = 0; i <= 6; ++i) { level.storeBoolValue("PickedUpDroplet" + i, false); } level.storeBoolValue("HeaveSpeak", false); level.storeBoolValue("SignGameReentry", false); } } }
/* methods */ new void Start() { state = WhirlpoolState.disabled; if (level == null) { level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); } if (!reentryVariable.Equals("")) { bool en = level.retrieveBoolValue(reentryVariable); if (en) { enable(); } } if (autoenable) { enable(); } }
public void disable() { state = WhirlpoolState.disabled; spinAccel = -maxAccel; }