Beispiel #1
0
        public static Whereabout parseWhereabout()
        {
            Whereabout w = new Whereabout();

            FileStream fs = new FileStream(logFile, FileMode.Open,
                                           FileAccess.Read, FileShare.ReadWrite);

            using (StreamReader streamReader = new StreamReader(fs, Encoding.UTF8))
            {
                string line = String.Empty;
                while ((line = streamReader.ReadLine()) != null)
                {
                    if (line.Contains("moveTo"))
                    {
                        string   rawWhereabout = line.Split('(')[1].Replace(')', '\0').Replace(' ', '\0').Replace('.', '\0');
                        string[] arrWhereabout = rawWhereabout.Split(',');
                        if (arrWhereabout[0].Contains("4:"))

                        /*
                         * Guild Hall instances are structured as 4:******, so we'll check if it matches here.
                         */
                        {
                            w.setIdent("4:4");
                        }
                        else
                        {
                            w.setIdent(arrWhereabout[0]);
                        }
                    }
                }
            }
            return(w);
        }
        public static void update()
        {
            string detail         = null;
            string largeImageKey  = null;
            string largeImageDesc = null;

            knightName       = Parser.parseKnightName();
            Whereabout where = Parser.parseWhereabout();
            string curIdent = AppWindow.curWhere.getIdent();

            if (where.getIdent() != curIdent)
            {
                switch (where.getIdent())
                {
                case IdentCodes.IDENT_GENERIC_CLOCKWORKS:
                    if (curIdent != IdentCodes.IDENT_MISSION_LOBBY &&
                        curIdent != IdentCodes.IDENT_HOI_LOBBY &&
                        curIdent != IdentCodes.IDENT_GITM_LOBBY &&
                        curIdent != IdentCodes.IDENT_C42_LOBBY &&
                        curIdent != IdentCodes.IDENT_LOA_LOBBY &&
                        curIdent != IdentCodes.IDENT_DREAMS_AND_NIGHTMARES)
                    {
                        detail         = "In The Clockworks";
                        largeImageKey  = ImageCodes.IMAGE_GENERIC_CLOCKWORKS;
                        largeImageDesc = "The Clockworks";
                    }
                    else
                    {
                        return;
                    }
                    break;

                case IdentCodes.IDENT_READY_ROOM:
                    detail         = "In Ready Room";
                    largeImageKey  = ImageCodes.IMAGE_READY_ROOM;
                    largeImageDesc = "Ready Room";
                    break;

                case IdentCodes.IDENT_TOWN_SQUARE:
                case IdentCodes.IDENT_TOWN_SQUARE_EX:
                    detail         = "In Town Square";
                    largeImageKey  = ImageCodes.IMAGE_HAVEN;
                    largeImageDesc = "Haven";
                    break;

                case IdentCodes.IDENT_BAZAAR:
                    detail         = "In Bazaar";
                    largeImageKey  = ImageCodes.IMAGE_HAVEN;
                    largeImageDesc = "Haven";
                    break;

                case IdentCodes.IDENT_ARCADE:
                    detail         = "In Arcade";
                    largeImageKey  = ImageCodes.IMAGE_HAVEN;
                    largeImageDesc = "Haven";
                    break;

                case IdentCodes.IDENT_GARRISON:
                    detail         = "In Garrison";
                    largeImageKey  = ImageCodes.IMAGE_HAVEN;
                    largeImageDesc = "Haven";
                    break;

                case IdentCodes.IDENT_ARCADE_STARTPOINT:
                    detail         = "Starting an Arcade run";
                    largeImageKey  = ImageCodes.IMAGE_LOBBY;
                    largeImageDesc = "Lobby";
                    break;

                case IdentCodes.IDENT_ARCADE_TERMINAL:
                case IdentCodes.IDENT_ARCADE_TERMINAL_SL:
                    detail         = "In a Terminal";
                    largeImageKey  = ImageCodes.IMAGE_TERMINAL;
                    largeImageDesc = "Terminal";
                    break;

                case IdentCodes.IDENT_MOORCROFT_MANOR:
                    detail         = "In Moorcroft Manor";
                    largeImageKey  = ImageCodes.IMAGE_SUBTOWN;
                    largeImageDesc = "Moorcroft Manor";
                    break;

                case IdentCodes.IDENT_EMBERLIGHT:
                    detail         = "In Emberlight";
                    largeImageKey  = ImageCodes.IMAGE_SUBTOWN;
                    largeImageDesc = "Emberlight";
                    break;

                case IdentCodes.IDENT_MISSION_LOBBY:
                    detail         = "In a Mission";
                    largeImageKey  = ImageCodes.IMAGE_MISSION;
                    largeImageDesc = "Mission";
                    break;

                case IdentCodes.IDENT_HOI_LOBBY:
                    detail         = "In Heart of Ice";
                    largeImageKey  = ImageCodes.IMAGE_HOI;
                    largeImageDesc = "Danger Mission";
                    break;

                case IdentCodes.IDENT_GITM_LOBBY:
                    detail         = "In Ghosts in the Machine";
                    largeImageKey  = ImageCodes.IMAGE_GITM;
                    largeImageDesc = "Danger Mission";
                    break;

                case IdentCodes.IDENT_C42_LOBBY:
                    detail         = "In Compound 42";
                    largeImageKey  = ImageCodes.IMAGE_C42;
                    largeImageDesc = "Danger Mission";
                    break;

                case IdentCodes.IDENT_LOA_LOBBY:
                    detail         = "In Legion of Almire";
                    largeImageKey  = ImageCodes.IMAGE_LOA;
                    largeImageDesc = "Danger Mission";
                    break;

                case IdentCodes.IDENT_TORTODRONES_LOBBY:
                    detail         = "In March of the Tortodrones";
                    largeImageKey  = ImageCodes.IMAGE_TORTODRONES;
                    largeImageDesc = "March of the Tortodrones";
                    break;

                case IdentCodes.IDENT_HARVESTER_LOBBY:
                    detail         = "In Apocrea";
                    largeImageKey  = ImageCodes.IMAGE_HARVESTER;
                    largeImageDesc = "Shroud of the Apocrea";
                    break;

                case IdentCodes.IDENT_SPARKDUMP_LOBBY:
                    detail         = "In GA";
                    largeImageKey  = ImageCodes.IMAGE_SPARKDUMP;
                    largeImageDesc = "Grinchlin Assault";
                    break;

                case IdentCodes.IDENT_GLOAMING_WILDWOODS_F1:
                    detail         = "In GWW (Floor 1)";
                    largeImageKey  = ImageCodes.IMAGE_GLOAMING_WILDWOODS;
                    largeImageDesc = "Gloaming Wildwoods (Terrilous Trail)";
                    break;

                case IdentCodes.IDENT_GLOAMING_WILDWOODS_F2:
                    detail         = "In GWW (Floor 2)";
                    largeImageKey  = ImageCodes.IMAGE_GLOAMING_WILDWOODS;
                    largeImageDesc = "Gloaming Wildwoods (Roarsterous Ruins)";
                    break;

                case IdentCodes.IDENT_GLOAMING_WILDWOODS_F3:
                    detail         = "In GWW (Boss Fight)";
                    largeImageKey  = ImageCodes.IMAGE_GLOAMING_WILDWOODS_BOSS;
                    largeImageDesc = "Gloaming Wildwoods (Lair of the Snarbolax)";
                    break;

                case IdentCodes.IDENT_JELLY_PALACE_F1:
                    detail         = "In RJP (Floor 1)";
                    largeImageKey  = ImageCodes.IMAGE_JELLY_PALACE;
                    largeImageDesc = "Royal Jelly Palace (Garden of Goo)";
                    break;

                case IdentCodes.IDENT_JELLY_PALACE_F2:
                    detail         = "In RJP (Floor 2)";
                    largeImageKey  = ImageCodes.IMAGE_JELLY_PALACE;
                    largeImageDesc = "Royal Jelly Palace (Red Carpet Runaround)";
                    break;

                case IdentCodes.IDENT_JELLY_PALACE_F3:
                    detail         = "In RJP (Boss Fight)";
                    largeImageKey  = ImageCodes.IMAGE_JELLY_PALACE_BOSS;
                    largeImageDesc = "Royal Jelly Palace (Battle Royale)";
                    break;

                case IdentCodes.IDENT_MUNITIONS_FACTORY_F1:
                    detail         = "In IMF (Floor 1)";
                    largeImageKey  = ImageCodes.IMAGE_MUNITIONS_FACTORY;
                    largeImageDesc = "Iron Munitions Factory (Abandoned Assembly)";
                    break;

                case IdentCodes.IDENT_MUNITIONS_FACTORY_F2:
                    detail         = "In IMF (Floor 2)";
                    largeImageKey  = ImageCodes.IMAGE_MUNITIONS_FACTORY;
                    largeImageDesc = "Iron Munitions Factory (Warfare Workshop)";
                    break;

                case IdentCodes.IDENT_MUNITIONS_FACTORY_F3:
                    detail         = "In IMF (Boss Fight)";
                    largeImageKey  = ImageCodes.IMAGE_MUNITIONS_FACTORY_BOSS;
                    largeImageDesc = "Iron Munitions Factory (The Roarmulus Twins)";
                    break;

                case IdentCodes.IDENT_FIRESTORM_CITADEL_F1:
                    detail         = "In FSC (Floor 1)";
                    largeImageKey  = ImageCodes.IMAGE_FIRESTORM_CITADEL;
                    largeImageDesc = "Firestorm Citadel (Blackstone Bridge)";
                    break;

                case IdentCodes.IDENT_FIRESTORM_CITADEL_F2:
                    detail         = "In FSC (Floor 2)";
                    largeImageKey  = ImageCodes.IMAGE_FIRESTORM_CITADEL;
                    largeImageDesc = "Firestorm Citadel (Charred Court)";
                    break;

                case IdentCodes.IDENT_FIRESTORM_CITADEL_F3:
                    detail         = "In FSC (Floor 3)";
                    largeImageKey  = ImageCodes.IMAGE_FIRESTORM_CITADEL;
                    largeImageDesc = "Firestorm Citadel (Ashen Armory)";
                    break;

                case IdentCodes.IDENT_FIRESTORM_CITADEL_F4:
                    detail         = "In FSC (Floor 4)";
                    largeImageKey  = ImageCodes.IMAGE_FIRESTORM_CITADEL;
                    largeImageDesc = "Firestorm Citadel (Smoldering Steps)";
                    break;

                case IdentCodes.IDENT_FIRESTORM_CITADEL_F5:
                    detail         = "In FSC (Boss Fight)";
                    largeImageKey  = ImageCodes.IMAGE_FIRESTORM_CITADEL_BOSS;
                    largeImageDesc = "Firestorm Citadel (Throne Room)";
                    break;

                case IdentCodes.IDENT_OCH:
                    detail         = "In OCH";
                    largeImageKey  = ImageCodes.IMAGE_OCH;
                    largeImageDesc = "Operation Crimson Hammer";
                    break;

                case IdentCodes.IDENT_THE_CORE:
                    detail         = "In The Core";
                    largeImageKey  = ImageCodes.IMAGE_THE_CORE;
                    largeImageDesc = "The Core";
                    break;

                case IdentCodes.IDENT_DREAMS_AND_NIGHTMARES:
                    detail         = "In DaN";
                    largeImageKey  = ImageCodes.IMAGE_THE_CORE;
                    largeImageDesc = "Dreams and Nightmares";
                    break;

                case IdentCodes.IDENT_DREAMS_AND_NIGHTMARES_F3:
                    detail         = "In DaN (Floor 3)";
                    largeImageKey  = ImageCodes.IMAGE_THE_CORE;
                    largeImageDesc = "Dreams and Nightmares (Descent into Darkness)";
                    break;

                case IdentCodes.IDENT_DREAMS_AND_NIGHTMARES_END:
                    detail         = "In DaN (End)";
                    largeImageKey  = ImageCodes.IMAGE_THE_CORE;
                    largeImageDesc = "Dreams and Nightmares (Refuge)";
                    break;

                case IdentCodes.IDENT_GUILDHALL:
                    detail         = "In a Guild Hall";
                    largeImageKey  = ImageCodes.IMAGE_GUILDHALL;
                    largeImageDesc = "A Guild Hall";
                    break;

                case IdentCodes.IDENT_GUILDHALL_GYM_T1:
                case IdentCodes.IDENT_GUILDHALL_GYM_T2:
                case IdentCodes.IDENT_GUILDHALL_GYM_T3:
                    detail         = "In a Guild Training Hall";
                    largeImageKey  = ImageCodes.IMAGE_GENERIC_CLOCKWORKS;
                    largeImageDesc = "A Guild Training Hall";
                    break;

                default:
                    return;
                }
                set(detail, largeImageKey, largeImageDesc);
                AppWindow.curWhere = where;
            }
        }