private static Whackable findInWorld(Whackable w, Whackable[] whack)
    {
        for (int i = 0; i < whack.Length; i++)
        {
            if (w == whack[i])
            {
                return(whack[i]);
            }
        }

        return(null);
    }
 public static int AddEntity(int type, Whackable w)
 {
     entityInDimension[dim][type].Add(true);
     return(entityInDimension[dim][type].Count - 1);
 }