Beispiel #1
0
    public Vector2 GetRandomFringePoint()
    {
        WeightedRandom wr = new WeightedRandom();

        foreach (CircleNode node in fringe)
        {
            foreach (Slice slice in node.freeSlices)
            {
                wr.AddRange(/* TODO: slice min, slice max, slice length*/)
            }
        }
        float result = wr.GetFloat();

        return(result);
    }